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Become a Robot

 

Come work with friendly and talented people who care deeply about their craft, in an

inclusive environment that respects quality of life.


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Why Work At Robot?

Robot employees work remotely and roles posted below are only open to anyone living within two hours of the US Central Time Zone, including those residing outside the United States.   We strive to create an inclusive and welcoming environment and encourage anyone interested to apply.

Robot offers excellent benefits, including: 

  • Medical, dental, and life insurance for you, your spouse, and family 

  • Competitive salaries and potential for equity participation 

  • Paid parental leave 

  • Ample vacation time plus official company closures for a week during the summer and three weeks during the Fall/Winter 

  • Support for continuing education 

  • Annual stipends for personal game purchases and home office improvements 


Current Openings

Technical Artist


Technical Artist 

Focus: Unreal Engine 5 Rendering, Materials & Art Tech 

Location: Remote  
Salary Range: Commensurate with Experience & Skills 

Role Description 

We’re looking for a Technical Artist with strong experience in rendering, materials, and shaders, supporting both characters and environment content within the Unreal 5 engine. This role partners closely with art, design, and engineering to help define scalable visual standards while maintaining performance and workflow efficiency. 

 

Responsibilities 

  • Develop and maintain material and shader solutions used across characters and environments 

  • Contribute to character rendering quality, including work on skin materials and shading, eye materials and rendering, and hair materials and shader setups. 

  • Support broader rendering and tech art needs, including lighting and material workflows, optimization and performance profiling, and tooling and pipeline improvements for artists. 

  • Collaborate with engineering to integrate and refine rendering features in Unreal Engine 

  • Help diagnose and resolve visual or performance issues related to rendering and materials 

  • Provide technical guidance to artists to ensure consistent, performant asset implementation 

 

Our Ideal Candidate… 

  • 3+ years of professional experience as a Technical Artist or similar role in game development 

  • Strong hands-on experience working in Unreal Engine 5 

  • Solid understanding of eye shading, material layering, character hair solutions, and subsurface scattering workflows 

  • Comfortable balancing visual quality with performance and production realities 

  • Enjoys collaborating across art, design, and engineering disciplines 

  • Strong problem-solving skills and the ability to communicate technical concepts clearly to non-technical teammates 

  • Experience contributing to at least one shipped game title 

 

Bonus Points For… 

  • Rigging, skinning, or animation pipeline experience 

  • Experience with shader optimization and performance profiling 

  • Familiarity with DCC tools such as Maya, Blender, or Substance 

  • Experience supporting live games or post-launch optimization 

Qualified responses should be directed to recruiting@robotentertainment.comwith a resume, cover letter, and portfolio/reel. Please indicate you are applying for the Technical Artist position.