Become a Robot
Come work with friendly and talented people who care deeply about their craft, in an
inclusive environment that respects quality of life.
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Why Work At Robot?
Robot employees work remotely and roles posted below are only open to anyone living within two hours of the US Central Time Zone, including those residing outside the United States. We strive to create an inclusive and welcoming environment and encourage anyone interested to apply.
Robot offers excellent benefits, including:
Medical, dental, and life insurance for you, your spouse, and family
Competitive salaries and potential for equity participation
Paid parental leave
Ample vacation time plus official company closures for a week during the summer and three weeks during the Fall/Winter
Support for continuing education
Annual stipends for personal game purchases and home office improvements
Technical Artist
Focus: Unreal Engine 5 Rendering, Materials & Art Tech
Location: Remote
Salary Range: Commensurate with Experience & Skills
Role Description
We’re looking for a Technical Artist with strong experience in rendering, materials, and shaders, supporting both characters and environment content within the Unreal 5 engine. This role partners closely with art, design, and engineering to help define scalable visual standards while maintaining performance and workflow efficiency.
Responsibilities
Develop and maintain material and shader solutions used across characters and environments
Contribute to character rendering quality, including work on skin materials and shading, eye materials and rendering, and hair materials and shader setups.
Support broader rendering and tech art needs, including lighting and material workflows, optimization and performance profiling, and tooling and pipeline improvements for artists.
Collaborate with engineering to integrate and refine rendering features in Unreal Engine
Help diagnose and resolve visual or performance issues related to rendering and materials
Provide technical guidance to artists to ensure consistent, performant asset implementation
Our Ideal Candidate…
3+ years of professional experience as a Technical Artist or similar role in game development
Strong hands-on experience working in Unreal Engine 5
Solid understanding of eye shading, material layering, character hair solutions, and subsurface scattering workflows
Comfortable balancing visual quality with performance and production realities
Enjoys collaborating across art, design, and engineering disciplines
Strong problem-solving skills and the ability to communicate technical concepts clearly to non-technical teammates
Experience contributing to at least one shipped game title
Bonus Points For…
Rigging, skinning, or animation pipeline experience
Experience with shader optimization and performance profiling
Familiarity with DCC tools such as Maya, Blender, or Substance
Experience supporting live games or post-launch optimization
Qualified responses should be directed to recruiting@robotentertainment.com with a resume, cover letter, and portfolio/reel. Please indicate you are applying for the Technical Artist position.