how to buff shoalin and debuff dwarv ...
it's pretty much a forum consensus that shaolin needs a buff, while tf2 and dwarves need a debuff...some of this stuff has been said before but i thought this specific topic deserves its own thread
shaolin buff: increase the taoist attack range to 3...that way you could keep him further back in your army and not risk him being killed (considering it is a squishy unit) and it would also allow players to be more flexible when trying to build up combo points on offense
tf2 debuff: decrease demoman's attack range to 2...i believe the demoman is the best offensive unit tf2 has especially when upgraded by a mechanic (but i am also a bit bias in that way because i mainly play dwarves who are weak against grenadier/demoman)
another suggestion for tf2 (this has been brought up somewhere else in the forums) is to decrease the sniper's attack range to 7 or 6 so that it cannot sit in the back row of every map
dwarves debuff: (this has also been brought up elsewhere) but decrease the percent the annihilator does to enemy units...-50% plus a drill is overpowered in my opinion
also drop the paladin's starting resistance to 5% or even 0% for both magical and physical, considering that once you get all 3 paladins next to each other (stacked auras, plus their armor) their resistance/hp is very difficult to overcome