Equal parts cur, mud, and gin.
Never shaken, but often stirred.
Serving suggestion: Usually taken with a pinch of salt.
Yeah, we so need splash 500 physical damage with no buffs WHAT?
Mew? =^^= Tweet me at @TabbyNat!
Read Oh My Void Monks, my hero academy blog! Last updated 8 May 2013 - Game Replay tabby_nat(DE) v KevinSpinti(DW)
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Oh please, Tabby. They wouldn't really bounce, per se. They'd just behave as tiny quantum particles, everywhere and nowhere at once. Nothing to worry about. Also, the paladin will be able to throw her hammer.
Aiiiiiin't buying buddy. *STINKEYE*
*secretly replaces Pally's hammer with squeekytoy*
Well, Tabby, bouncing tomahawks wouldn't do 100% of damage, just 66%, 75% tops =P
And Trip, Tabby doesn't care about bouncing tomahawks or hammers, now if we were talking about bouncing spears or... magic... necromancy thingies then he might think we were on to something and stop giving us stink eyes =)
*also replaces axe with squeekytoy*
Hey guys, just so you know what's up (sorry, meant to respond to this last week) -
We're going to get the Shaolin out and then give it a little time to see how the balance is across the board. We don't want to make balance changes and release a new team at the same time, as the new team will likely affect balance in ways you can't necessarily predict. We'll be watching after the Shaolin release, though, and we'll keep an eye out for balance changes that might need to be made.
Argh, the suspsense is killing me!
Is it likely to be released by the end of the week? Or have apple not told you much?
I must say I am glad that I didn't play the Tribe before the nerf, as I enjoy playing this team with all its strength and weakneses. I enjoy the challenge, but I agree that TF2 is a hard nut to crack, prolly too hard, but against the other teams I think they have a good chance to win.
And you are right that they rely on their ability to punish the mistakes the opponent makes. In my experience even good players make mistakes, as you can setup the Tribe forcing them to make decisions they might regret :)
Have faith in the Robots :)
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Hmmm I think I posted about tribe sucking a month ago with stats on axe thrower etc. it's true, I used to love Tribe, now I never play them anymore. You don't have a true runescroll, so x3 damage is circumstantial, your chieftain can't AOE effectively if you can't commit him, witch is good at range stomping, but not at AOE damage. The axe thrower might be strong, but so is an Archer or Impaler with buffs and a base of 450 damage. In my charts I posted before its generally not worth buffing your axe thrower as it won't do more against many puppets, unless its a mega buffed DE unit. But DE can easily beat Tribe too now a days, IMHO.
I suggested different things before, but now I'm going to suggest something new.
Give the Tribe more reliable AOE, not by buffing the witch, but by buffing the chieftain instead. This could be by increasing his health a bit more, or giving him 10% physical armor;making him more resilient once he commits to a fray, or by making his base attack 250 instead of 200.
The team needs a way to deal with TF2 and Dwarves, who are now, most likely, the strongest teams.
Or the TF2 and Dwarves need to be nerfed, which I'm actually in favor of as well, if we are to restore some sense of balance in the game. This patch is, IMHO, less balanced than the previous one!
All teams need to be viable vs all teams. Nothing is more UN fun if Tribe > Shaolin and TF2/Dwarves > Tribe. Yes they all need to play differently, but this is a game like chess, not rock-paper-scissors.
if anyone wants to play some hero academy with me, challenge me!