Why screaming of joy for that extra ...
This question looks a little strange but it is on my mind for a few days now.
Why are we trying to get that few smash combos in our run and dont work on the consistant combos ?
For example: you are running a game when the majority of your combos are x11. Lets compare that with a game where you got the majority of the or cs getting a 10x combo, but you are able to pull of a few x14. I think you'll score higher with the first one.
Why should we bother about that 'one extra combo point'? Why are we using the feartrinket instead of another usefull trap that works ALL the time?
I know about the combo-table of points but I would like to know from the community what should work better and why ?
P.S.: with 'we' I refer to you. Yes you are a MLG pro ! :D