What's your playstyle?
"Cautiously Aggressive."
Cautiously Defensive would be a.k.a. "Turtling"; I think Cautiously Aggressive would be known in other genres as "Camping." Yes I'm a camper - and Dwarves are rocket-wh0res (no offense intended, Hiruma).
Hmmmm...its tough to say for me. I generally only put in enough thought into a turn to leave me in a good position for that turn, without a long term plan. Which is also probably why i arguably suck at this game compared to most of the folks on this forum. But if i had to sum up how i play in one word, i would say defensive.
@tabby_nat: That is by far the most accurate description of TR ive ever seen IMO xD
For me it varies depending on the map and which team I'm playing as well as which team I'm playing with. Not to mention what's in my hand...
So I don't have a defined playing style, but if given the choice, I'll go for an aggressive crystal attack. Especially in the DE vs DW matchup.
This is why I like DE the most, they're such a versatile team that you can go the DW route and "equip equip equip" or you can go TF2 style and attack immediately. Generally speaking of course.
I think my play style is controlled aggression, essentially i take whatever my opponent gives me and turn subtle mistakes into huge ones. Thats why i can switch between play styles.
Passive and retaliatory. Hence my poor win rate against competent TF2 players.
Passive and retaliatory. Hence my poor win rate against competent TF2 players.
Hah! So very often I'd love to take punitive measures, but after their short work of me, it looks more like a kitten hissin' back at a pitbull.
That's usually indicative that it was my own fault.
The general goals that shape by perfered style of play.
1. Measured Aggression; waiting on your opponent and hoping he'll make mistakes can only take you so far in any strategy game. Far better to apply pressure, without over extending yourself, and force him into an unbalanced position.
2. Grind the Margins; Always take minor gains at no risk over major gains at massive risk. Play like the other guy has a perfect hand and counter tactic to whatever you'd like to do and find a way to win some sure advantage no matter how small. Even if it's a single AP it still counts, both profit and loss in this game are cumulative.
3. Be Flexible; never fully commit to a victory path until you are certain beyond all doubt that you can follow through. Switching nimbly between CK or TKO is a staple of well rounded play. I've won more than a few close games by gobbling up a couple of exposed healers after spending more than a dozen turns focued on Crystals.
I tend to go for Crystal Kill, if I play DW, TR or SL.
DE and CL for Unit Kill and I am more offensive.
I tend to go for Crystal Kill, if I play DW, TR or SL.
DE and CL for Unit Kill and I am more offensive.
What? no TF? If you don't own them, which way do you suspect would you tend to go with them, based on how you find them hard to deal with?
Unrestrained aggression. Make a sacrifice if there's no better move. I control the flow of the game, and I won't take it any other way. rawr.
I've found my style is very ineffective against Tribe. They don't wear out their resources easily and sacrifices end up hurting me more than usual. Against highly skilled players I have to bide my time a little more as well.
Unrestrained aggression. Make a sacrifice if there's no better move. I control the flow of the game, and I won't take it any other way. rawr.
I've found my style is very ineffective against Tribe. They don't wear out their resources easily and sacrifices end up hurting me more than usual. Against highly skilled players I have to bide my time a little more as well.
OK then this explains why I'm losing most of them. My Tribe is always weariing out... early and often.
Probably because I love to dive, sac, and splode. For me, the messier the game is, the funner it is.
I dunno yo, but my worst nightmare is a good TF2 player or a very good Tribe player. I can't suck their resources without sucking my own.
I try to adapt and play based after what my opponent is doing, so I always start a bit defensively. I'll try to set up control of the board while I try to get a feel for my opponent, then I go from there.
I like to be the agressor and keep the pressure on, losses are inevitable, but I am certainly not going to send my guys in to get killed with nothing in return. I don't shy away from a tactical retreat into a defensive formation and healing up, which I then try to leverage to take back the initiative again. And in the cases where I'm going down, I'm going down swinging!
I don't plan on CK or TKO; I just see where the game will take me; although I do usually start off concentrating on unit kills. I find it much easier to kill a crystal once I took the sting out of the other team... CK usually results from me not being able to chip away anything from the opponent's formation at some point in the game, then I start chipping away at the crystal to force a response. Depending on the response and the rate of crystal demolishment I will either continue to take out the crystal or switch back to killing units.
"Cautiously Aggressive."
Cautiously Defensive would be a.k.a. "Turtling"; I think Cautiously Aggressive would be known in other genres as "Camping." Yes I'm a camper - and Dwarves are rocket-wh0res (no offense intended, Hiruma).
as usual loads of hate to the dwarves :(
im the most hated user using the most hated team :))) I guess i should feel honoured!
You can tell which playstyle people got related to HA atleast by watching which team they like.
So i guess im something like...
Dwarves : turtleturtle rebubble aoe spam patience is for dwarves
Council : can basically just do whatever you feel like doing so your going with the flow P;
Dwarf is my favorite competitive team and I completely understand the hate. They're insanely good, and the only team with surefire sustainability.
Dwarf is my favorite competitive team and I completely understand the hate. They're insanely good, and the only team with surefire sustainability.
depends on how you view it. Feels like they are hating them for the wrong reasons :)
as usual loads of hate to the dwarves :(
im the most hated user using the most hated team :))) I guess i should feel honoured!
Aw, c'mon, Hiruma... no need to be that way! I don't hate you or the dwarves.
I just hate rockets.
And wh0res.
And by logical extension, the combination thereof.
It's for the reasons you suggested in the other thread - when facing Tribe: buckle up, turtle up and the Tribe quickly gets frustrated. 100% spot on. But let me add: not nearly as frustrated as when they then do the inevitable slow-roll aftwards.
And as you also pointed out, those more often become academic games where the DW creeps-in by-the-book, lobbing grenades (which are the "rockets" in my altered, quaint phraseology of bygone days). And this also happens with SL vs TR. And then TF loves to turtle vs anyone too. Also it's not uncommon for CL to fall back too - especially if they catch wind of an agro-TR.
So you can see how Tribe players that're only out looking to score a little fast action get stymied and steamed when it becomes another match at Turtle Academy (i.e. what's heroic about herding? By definition heroes are supposed to stand-out apart from the crowd, not stand together -The Avengers not withstanding).
To sum up to everyone, and to get back on topic here (Writch on topic?!? I know, huh!?!!?) I'm not saying Hiruma's opinions are ill-informed or even making accusations that any team is OP, I'm just not liking the conservative play style that's been adopted by a large amount of players. So I get careless to break up the monotany or avoid a slow lingering death - I swear, I prefer someone TKO or CK me at about 50 rounds rather than die of old age, which is what a 60+ round game feels like.
Dwarf is my favorite competitive team and I completely understand the hate. They're insanely good, and the only team with surefire sustainability.
Sustainablility = conservative, patient, play = glacially paced games
Turtling: Not OP. Not cheap-tactics.... Just ubiquitous and uninteresting.
There. I said it.
[editted later for clarity]
That's not the way I "sustain." You can be aggressive with dwarves and build up enough defense at the same time to shut out the opponent. Once I have two paladins you won't cut through, and I'll have a grenadier chilling alongside. Don't forget the gunner I put way up front if I need a sacrifice, ranged stomp, or, my favorite, to bait fiesty aggressors into wasting a scroll. That's with average or better draws.
Bad draws, let the opponent encroach but no sweat. I have bubbles and 4 consumables that give the best burst damage in the game.
I don't sweat with the dwarves. Never. I have occasional flits of fear, at least, with all the other teams.
P.S. I agree turtling is maddening for its dullness alone.
I'm still trying to form a core playstyle. The lack of one is a main reason why I have trouble against good players.
That's not the way I "sustain." You can be aggressive with dwarves and build up enough defense at the same time to shut out the opponent. Once I have two paladins you won't cut through, and I'll have a grenadier chilling alongside. Don't forget the gunner I put way up front if I need a sacrifice, ranged stomp, or, my favorite, baiting fiesty aggressors into wasting a scroll. That's with average or better draws.
Bad draws, let the opponent encroach you but no sweat. I have bubbles and 4 consumables that give the best burst damage in the game.
I know you, darkozl. I've played you. I can't remember the team matchup - it was long ago - but I do remember you are aggressive. But there is not a smidgen of "aggressive" in the scenario you sketched above.
Every point you make after you wrote "You can be aggressive..." are cases-in-point examples of the conservative, patient play I called out. Where are the "aggressive" points?
You can't mean the part where you say...
- "you won't cut through" because that implies you're making a stand, not making a move
- "and I'll have a grenadier chilling alongside" because that's more standing around, waiting
- "the gunner I put way up front if I need a sacrifice [or] ranged stomp" - more waiting, more standing around with support for enemy mistakes
- "let the opponent encroach you" more passive-aggressiveness
- "I have bubbles" - obviously no comment needed here: aggressive bubbling is an oxymoron
- "and 4 consumables that give the best burst damage in the game" Okay... maybe aggressive Drills, but doesn't Dwarven Doctrine preach that at least one usually should be held back for killing "fiesty" super-units?
That leaves me wondering if your're trying to aggressively sell me a bill-of-goods that "waiting until all your ducks are lined-up so you can drop a forward drill, then mop-up" is aggressive. Sorry, but don't be offended if I don't sign on the dotted line.
P.S. I agree turtling is maddening for its dullness alone.
I'm glad we agree.
Now whip out that aggressive which I know you're well-endowed and so proud of, and slap me around with it below.
<3 writch. no more. no less :)
oh and pulverziers got like 2000uses and not always really saved for the "superunit" (like everything else, it "depends") ^^
I'm still trying to form a core playstyle. The lack of one is a main reason why I have trouble against good players.
CL feels like the way to go for you. since they can basically adept to any play style, a jack of all trade :)
Writch I assumed you could mentally add "I attack too" to the list. What is there to say about offense besides "I attack"? The list I gave you shows the parts accomodating my offense or preventing retaliation.
If you've got a problem with my arrogance or something, beat the crap out of me in a match. I don't care. I lose to Leaguers often. If the problem is how I'm explaining the way I play, I agree its non-specific but it is accurate to what happens in my matches. The dwarves don't go down easily even when attacking and pushing forward, because two paladins just don't die. What other team can say that about their tanks and healers? "None" is the answer.
Is my playstyle the most aggressive I've seen someone play effectively? No. Absolutely not. Crystal rushers have curbstomped me. I can downgrade my description from unrestrained aggression to calculated aggression if it makes you happier though.
Writch I assumed you could mentally add "I attack too" to the list. What is there to say about offense besides "I attack"? The list I gave you shows the parts accomodating my offense or preventing retaliation.
I was just looking for supportive examples of how you playing dwarves would use the units aggressively - clear as the cases you supplied for the parts that discourage retaliation. For example something like this:
If you've got a problem with my arrogance or something... If the problem is how I'm explaining the way I play, I agree its non-specific but it is accurate to what happens in my matches. The dwarves don't go down easily even when attacking and pushing forward, because two paladins just don't die. What other team can say that about their tanks and healers? "None" is the answer.
I've no problem with imagined arrogance because I sensed none. And your examples were specific and accurate enough - perfectly succinct, in fact - they just focused on the wrong side of the equation; like high-lighting tanks and healers - both support units, not attackers.
... I can downgrade my description from unrestrained aggression to calculated aggression if it makes you happier though.
... AAAaaaaaannnnnd that's where I wanted us to land.
But I would still sincerely enjoy reading explicitly about how you calculate when "I attack too." Like how you meticulously would line up a tried-and-true crippling thrust (like my example above) instead of leaving me to use my over-taxed imagination of your implied ones. I want you to "wow me" as they say.
So then.... I believe my job here is complete. Good-night, Folks, and have a safe drive home. Be sure to visit our Gift Shop on the lower mezzanine on the way out and pick up a plushie phantom for the youngins.
Are you kidding, those are trade secrets. I can't tell you how I KO units with a runed grenadier even if they have a healer nearby because it takes them 1 AP too many to recover. Or how I make any sacrifice, even a runemetal to kill a wizard, when I don't have first turn advantage so that I hold control early and permanently. Or how I send a fully equipped Paladin to martyrdom if I can smash through the last of his or her good units, or batter the crystal.
I certainly can't tell you how I bait my opponent to deploy tiles when I have my Annihilator in hand. That one's passive aggressive.
In a way I regret not being more specific so mission success for you. I look forward to our next wordy skirmish.
im the most hated user using the most hated team :))) I guess i should feel honoured!
Maybe you're most hated user, Hiruma :), but I think TF2 is the most hated team.
Dwarves is probably the strongest team for the widest range of players. But they play by the same rules. TF2 is just... grotesque.
Unlike Stevewastaken, I don't think TF2 is, on-balance, a negative for HA. Villains are needed to make a story interesting.
No, No dwarves are the most hated. Damn midgets







All the times I try to play agressive I'm really punished by my opponents I think I have lost almost all my ninjas while playing with the council for that reason when I play defensive I tend to have more sucess at least against randoms since they make mistakes I can exploit .
A wise man is superior to any insults which can be put upon him, and the best reply to unseemly behavior is patience and moderation.
Moliere