It is funny that they cannot get scrolled as I have always playd against the phantoms expecting they could
What I learned today: As expected, a knight's knock-back effect cannot push an enemy unit on to the knight's team's entry points, however it appears there is a bug that allows this to happen for a KO-hit only from the knight.
Challenge me in Hero Academy (username: Gribbs) if you want to spar
I am not sure if it is a bug, because the wave can also do this with corpses an I expect that the impaler might be able to do this with ko'ed units, but I haven't confirmed this myself.
If someone is on your entry point, you can stomp them when deploying your next unit, thus to push a ko'ed unit there makes sense. It is one of those small twists that gives you new strategies to exploit :)
Ya i dont think thats a bug
Congratulations to the winner of 2013's Team of the Year Tournament: The Tribe!!
Feel free to start a match with me. I play casually, but will accept league matches. Since Shaolin is currently persuading me not to choose random like I normally would, I usually choose Dwarves, Dark Elves, or TF2.
Yeah I don't think it's a bug. Indeed, it's never happened to me but according to Networker, an enemy unit KO'd on your deploy tile (by a soldier) when playing as TF2 can even let you get +2 AP if you deploy a scout on top of it. This, although very rare, would be an awesome strategy, allowing you to have a 6AP turn of AP consuming moves rather than the normal 5.
Successfully scaled back my game count, resuming normal play. :)
I'll be back to helping train new players when school gets out. :)
Equal parts cur, mud, and gin.
Never shaken, but often stirred.
Serving suggestion: Usually taken with a pinch of salt.
What I learned today:
When an Annihilator hits a Scout directly, if the Scout itself is knocked back by the attack, the AOE knock-back from the Scout to adjacent units is then determined based on the Scout's new position (not original position). This seems counter-intuitive, yet definitely makes for some fun times bouncing TF2 around like bowling pins.
Bug or feature?
... gotta get a video of that.
Read Oh My Void Monks, my hero academy blog at http://omvm.blogspot.com! Last updated 8 May 2013 - Game Replay tabby_nat(DE) v KevinSpinti(DW)
What I learned today:
The train to Debuff-UnBuffersville (aka DullDrill, USA) can be a game-changing journey once your opponent's Annihilator is out of the picture.