What I learned today
What I learned today: As expected, a knight's knock-back effect cannot push an enemy unit on to the knight's team's entry points, however it appears there is a bug that allows this to happen for a KO-hit only from the knight.
I am not sure if it is a bug, because the wave can also do this with corpses an I expect that the impaler might be able to do this with ko'ed units, but I haven't confirmed this myself.
If someone is on your entry point, you can stomp them when deploying your next unit, thus to push a ko'ed unit there makes sense. It is one of those small twists that gives you new strategies to exploit :)
Ya i dont think thats a bug
Yeah I don't think it's a bug. Indeed, it's never happened to me but according to Networker, an enemy unit KO'd on your deploy tile (by a soldier) when playing as TF2 can even let you get +2 AP if you deploy a scout on top of it. This, although very rare, would be an awesome strategy, allowing you to have a 6AP turn of AP consuming moves rather than the normal 5.
Yeah I don't think it's a bug. Indeed, it's never happened to me but according to Networker, an enemy unit KO'd on your deploy tile (by a soldier) when playing as TF2 can even let you get +2 AP if you deploy a scout on top of it. This, although very rare, would be an awesome strategy, allowing you to have a 6AP turn of AP consuming moves rather than the normal 5.
Luigiman and Writch can back me up... if they remember our tests. :)
Luigiman and Writch can back me up... if they remember our tests. :)
/me vouches.
What I learned today:
When an Annihilator hits a Scout directly, if the Scout itself is knocked back by the attack, the AOE knock-back from the Scout to adjacent units is then determined based on the Scout's new position (not original position). This seems counter-intuitive, yet definitely makes for some fun times bouncing TF2 around like bowling pins.
Bug or feature?
... gotta get a video of that.
What I learned today:
When an Annihilator hits a Scout directly, if the Scout itself is knocked back by the attack, the AOE knock-back from the Scout to adjacent units is then determined based on the Scout's new position (not original position). This seems counter-intuitive, yet definitely makes for some fun times bouncing TF2 around like bowling pins.
Bug or feature?
This definately sounds like fun... even to the point of throwing a game so you can get a couple of these rebound bounces set up. Just like Taby sez: "gott get a video of that".
Yeah I don't think it's a bug. Indeed, it's never happened to me but according to Networker, an enemy unit KO'd on your deploy tile (by a soldier) when playing as TF2 can even let you get +2 AP if you deploy a scout on top of it. This, although very rare, would be an awesome strategy, allowing you to have a 6AP turn of AP consuming moves rather than the normal 5.
Luigiman and Writch can back me up... if they remember our tests. :)
haha!! I remember that!!! You shuda seen my face when you popped that scout and 2 little blue triangles squeezed out xD
What I learned today:
The train to Debuff-UnBuffersville (aka DullDrill, USA) can be a game-changing journey once your opponent's Annihilator is out of the picture.







It is funny that they cannot get scrolled as I have always playd against the phantoms expecting they could