I just had my first DW game in a while (a whole bunch of TFs challenged me after the Vic game and I'm getting splatted, how embarrassing >.>)
DW.. ARGH. ARGGHGHG.
My hate knows no depths. =-_-"=
Read Oh My Void Monks, my hero academy blog at http://omvm.blogspot.com! Last updated 8 May 2013 - Game Replay tabby_nat(DE) v KevinSpinti(DW)
Equal parts cur, mud, and gin.
Never shaken, but often stirred.
Serving suggestion: Usually taken with a pinch of salt.
Harsh is too good for those... people.
Im willing to guess the balance patch will come out in.. may maybe? :)
if anyone wants to play some hero academy with me, challenge me!
Maybe they could confirm if/when it went into submission at least.
My Hero Academy mechanics guide: http://iam.yellingontheinternet.com/2012/08/10/hero-academy-mechanics-gu...
I talk about games and many other things here: http://twitter.com/HamletEJ
dude. <.~ DE are Te second worst team right now, and in fact DE v TF is the second worst matchup in the game (apart from SL v TF). Perhaps you've just been meeting experienced DE players? DE has been around for a while, after all. :)
Yeah, perhaps. Even when I get in the swing of how to play as Council and TF2, 90% of the time I lose to Dark Elves. I dunno - the game's fun - but I'm always on the losing end. But I'd like to stick with the original topic - and my original opinion, that Sniper and Heavy are fine as they are. I'd like to hear (or read) if someone can prove me otherwise, no sarcasm intended.
There will never be "proof" that Sniper or Heavy are not fine as they are, since, by the way we define it, units aren't OP, teams are. Among recorded games (in the league) TF2 wins significantly more games than it loses.
So the question is how to we bring TF2 closer to 50%, while maintaining TF2's "flavor" and making playing with and against TF2 as fun as possible. Many ideas have been batted around.
Sniper was very often cited as an area of improvement. I think because they seem unfair since they are out of harm's way.
A number of people talked about Heavy too. I don't understand one that as much--they haven't got any resistance so they are pretty easy to kill--but since I agree that TF2 needs a nerf, I am not going to complain.
Congratulations to the winner of 2013's Team of the Year Tournament: The Tribe!!
Feel free to start a match with me. I play casually, but will accept league matches. Since Shaolin is currently persuading me not to choose random like I normally would, I usually choose Dwarves, Dark Elves, or TF2.
Dude the sniper is the best part it makes un-experimced players wasting there turns by taking 5 ap to kill a unit. Or was that just me? Lol but anyway the only time you need the sniper is when you need some serious damage to a paricular unit. And only sometimes is it in the line of fire of the sniper. And if its not on your line of sight then move oh wait then they will only do 100 damage. Do you see where i am getting at? Besides tf2 has 7 units i dont think the sniper is the one that needs to be changed. I agree on hp reduction on the heavy. But where i would go to is reducing the effects of linking power from the medic. Just a bit. Or reducing melee damage on some units. See they all have positive side effects. But none negitive of the units. And they need to. But they shouldnt mess with damage, hp, or mobility of the units.
Play me please if your good and or play a lot. My username is Ninja_X_007. 3 ap starts or I won't play you. Don't forget team games!
Lol they have enough hats. But i told you lower melee fo some units, reduce the damage givien for medics to link power. Just small tiny stuff like that i think would do the trick. I mean all units have positive side effects. They should have some negitives too. I mean the medic shouldnt regenerate hp when he heals some one. It copies the dwarves paladin and for what purpose would they do that? They need a lack of healers to make the game interesting. If they have great strength they need a great weakness. I mean the only time they need to copy another unit is if its necessary. In this case its not.
Side-note: TF2 has 9 units. Not the previously stated 7.
I don't really care which happens, but the fact that the Monk has the worst of both worlds right now is just rubbing salt in the wound of an already pretty sad unit. (Pending the 1.4.2 balance changes, of course.)
MMM nice ill chalenge SteveZissou for l2p with shaolin then!! :P
Invite me Hero Academy: JonTolosa
Im very active!!! im waiting you :P
They just tweeted that it's in Apple review.
Looks like we can expect Apple to approve the update next Thursdayish, given current review time averages. Fingers-crossed Robot will have the Steam version(s) ready to go by then and we'll get some v1.4.2 action.
Hopefully this will reinvigorate the player base. I have precisely one match going right now as I've just given up trying to win with the Shaolin in their current state. I'm also curious to try out the buffed Wraith with the Elves.
Yeah. Let's hope situations like this are fixed in the patch.
That is AWESOME. You need to preserve this screenshot in the gallery for all posterity!
Thanks Robot! Found this at Xmas and been playing on my iPad since. Best game ever or this device and I've told lots of people so. Are you coming to Android soon?
I play mostly on iOS
Hero Academy : Yourtime
If you add/challenge me, please tell me. How you found me.
I want to expand on my dislike of playing against shaolin. Example situation: wizard, who has a bit native magic defense, on physical defense tile, in range of damaged windblade and damaged shadow, while damaged poisoner needs to move 1AP to hurt my unit.
I like to calculate possible damage to my units, and determine whether they will either live, or only be KO'd, or KO-stomped, to determine whether I'm just wasting units. But with all the different damage modifiers in this situation, the combo bonuses which are subject to the damage modifiers, the changing of the damage modifiers halfway through the turn due to the poisoner, the possibility of the use of combo potions, and the possibility that a runemetal is deployed during the opponent's turn, the required level of analysis is just too high for me to bother. And this is even without a Monk present...
To add to that, I realize that the shadow-unit steal is not a super-strong ability (for a super unit...), but I am really annoyed when my units get stolen. The DE phantoms are so weak that they are mostly ignorable, but you really can't let an opponent steal and heal a proper unit, or at least you can't make a habit of it. Hence, if I decide to trade a unit, I have to also take into account spending at least 2AP of my next turn to KO and then stomp this traded unit. Further increasing the number of options to consider planning THIS turn. Blech! No fun!
Situations similar to this tend to happen every now and then in every game. But with Shaolin, this all results in me just doing a rough guestimate, which ends up being wrong every now and then, leading to me being annoyed by the fact that my guestimate was wrong, and giving my iPad the finger...
I want a feature where I can select NOT to play against this team!
A wise man is superior to any insults which can be put upon him, and the best reply to unseemly behavior is patience and moderation.