Upcoming Changes
^ it needs a buff because it's a super unit that starts off very weak.
As for the poisoner buff I think it will be to her hit points so shaolin can try to move her forward and not be forced to move her back
thus increasing the mobility of the team a bit.
but if you want drop me a challenge and I'll see what your problem with the DE is. :)
It's a trap!
but if you want drop me a challenge and I'll see what your problem with the DE is. :)
It's a trap!
HA-Ha!!! Right? Was my thought too!
Shoulda been quoted like....
but if you want drop me a challenge and I'll see what your problem with the DE is. :)
^ it needs a buff because it's a super unit that starts off very weak.
Yeah but the reason it starts off so weak is beacuse it becomes damn near unstopable later on with full runes and after eating multiple fallen untis.
^ it needs a buff because it's a super unit that starts off very weak.
Yeah but the reason it starts off so weak is beacuse it becomes damn near unstopable later on with full runes and after eating multiple fallen untis.
I think this change is mostly for high level play. Good players won't let the wraith ever eat that first corpse, so the wraith become pretty useless, and pathetic as a super unit. (I would say that in high level play, the wraith is currently the worst super unit by far. It adds some deterence to leaving corpses around, but DE already threat against that pretty well with soul bombs.) In league games, I mostly end up using the wraith as a range stomp, kind of like a crappy bamboo. That's sad.
^ it needs a buff because it's a super unit that starts off very weak.
Yeah but the reason it starts off so weak is beacuse it becomes damn near unstopable later on with full runes and after eating multiple fallen untis.
good player will never let you do this.. I use Wraith as ranged stomp or agressive stomp to have 2 heroes behind enemy's attack line forcing them to let one hero be there (not enough AP to kill both) and attack next turn or surrounded by friendly heroes so my enemy will not kill them so I can't feed my wraith but that he will not kill them is pretty useful as well as fed wraith.
Shaolin is fine and doesn't need any changes. Here's obvious proof:
http://i59.photobucket.com/albums/g293/bosshogx/ShaolinDwarves_zpsc49ad7...
Fear the Shaolin Dwarves!
Shaolin is fine and doesn't need any changes. Here's obvious proof:
http://i59.photobucket.com/albums/g293/bosshogx/ShaolinDwarves_zpsc49ad7...
Fear the Shaolin Dwarves!
The dwarven grunts don't look like very happy recruits* compared to their Shaolin officers. So I'm guessing they were drafted and would go AWOL at the first opportunity they get.
* except maybe the Annhilator - but he's just bat-&^% insane, so there's no comfortable explanation for that grin.
good player will never let you do this.. I use Wraith as ranged stomp or agressive stomp to have 2 heroes behind enemy's attack line forcing them to let one hero be there (not enough AP to kill both) and attack next turn or surrounded by friendly heroes so my enemy will not kill them so I can't feed my wraith but that he will not kill them is pretty useful as well as fed wraith.
in a DW vs DE setup dwarves leaves loads of bodies instead of stomping, and when they actually stop something you can counter kill the target. This gives the wraith an excellent way for it to get fat vs dwarves. Then again, dwarves dont really care if it gets fat or not. It takes time to get him fat and time is usually something you dont have vs dwarves.
in a DW vs DE setup dwarves leaves loads of bodies instead of stomping, and when they actually stop something you can counter kill the target. This gives the wraith an excellent way for it to get fat vs dwarves. Then again, dwarves dont really care if it gets fat or not. It takes time to get him fat and time is usually something you dont have vs dwarves.
Yes, Dwarves will generally be happy to let a fully kitted Wraith get fat on DE units. As long as they have their two drills in hand, there's simply no way to keep the Wraith safe, and he becomes too big of an investment for the DE to sacrifice.
I still dont think people grasp the idea of the wraith, its sopposed to be weak at beginning so later it kicks butt! I mean what hp does the annihilator starts off at... 650... Oh gee thats the same as wraith. Does the annihilator starts off at with no defense? yes. The wraith starts off at 10% magical resist! Plus later on he has the most hp of any unit, more powerful than any unit. And thats the way it should be... Nothing more nothing less.
Oh! Is that how it works?
Huh.... Gosh. Why didn't anybody post that earlier, I wonder? Can you link me to where you read that?
^ it needs a buff because it's a super unit that starts off very weak.
Yeah but the reason it starts off so weak is beacuse it becomes damn near unstopable later on with full runes and after eating multiple fallen untis.
I think this change is mostly for high level play. Good players won't let the wraith ever eat that first corpse, so the wraith become pretty useless, and pathetic as a super unit. (I would say that in high level play, the wraith is currently the worst super unit by far. It adds some deterence to leaving corpses around, but DE already threat against that pretty well with soul bombs.) In league games, I mostly end up using the wraith as a range stomp, kind of like a crappy bamboo. That's sad.
The whole strategy of the wraith is too keep it alive, sure use it as a range stomp, but it can move back 3 tiles... Why not keep it alive? Its very mobile. That doesnt change... And dont underestimate the wraith, it has better resistense than the annihilator. If you let him live long there is sure to be an opportunity to increase the wraith. And that crappy bamboo is very useful. It stomps then and provides safe cover to still be able to attack from
*taking copious notes*
This is great stuff!
*scribbling feverishly*
Oh! Is that how it works?
Huh.... Gosh. Why didn't anybody post that earlier, I wonder? Can you link me to where you read that?
Lol are you just like the hero academy bully. Anyway i was just taking that into perspective, as i am sure you will appreciate. Besides whats wrong with what i said... Maybe instead of criticizing me you should be commenting on what i say.
This is great stuff!
*scribbling feverishly*
Are you a comedian because that was so funny. I mean taking notes geez that was hilarious. And the scribbling! Genuis man i must say that was brilliant. I cant even stop laughing.
The wraith boost is absolutely for higher level play. A good player will not leave half damaged units near a wraith to get consumed. Against bad players, yeah te wraith will own. But this has never been a game designed towards bad players. Casual players, sure. You get a free team to try it out. Bad, no way. It is a game after all.
Casual =\= bad. Cater to casuals, don't cater to bad.
I still dont think people grasp the idea of irony, its sopposed to be weak at beginning so later it kicks butt! I mean what LOL does sarcasm starts off at... none... Oh gee thats the same as irony. Does sarcasm starts off at with no defense? yes. Irony starts off at 10% snarky resist! Plus later on it has the most LOL of any post, more powerful than any post. And thats the way it should be... Nothing more nothing less.
The last time I let a wraith do much of anything against me was back when I just got the game and joined the league (was one of the first 50 members I think) and it was either the first or 2nd time I ever played against the DE. A few games later a void monk completely dominated me. And then I said "I gotta get me that team!" And have loved getting fully fed wraiths and doin work. Though generally vs lower skilled players. I'm all for a wraith buff. I too generally resort to using it as a ranged stomp.
Ok writch im done with this. You can go try to make fun of some other guy if you want. Just stop trying dis me because its not working.
Me too. So done. Was in a strange mood, sorry. Peace?
Lol ok peace.
Me too. So done. Was in a strange mood, sorry. Peace?
Dontchu ever look a trick writch in the mouth son.
^ it needs a buff because it's a super unit that starts off very weak.
Yeah but the reason it starts off so weak is beacuse it becomes damn near unstopable later on with full runes and after eating multiple fallen untis.
I think this change is mostly for high level play. Good players won't let the wraith ever eat that first corpse, so the wraith become pretty useless, and pathetic as a super unit. (I would say that in high level play, the wraith is currently the worst super unit by far. It adds some deterence to leaving corpses around, but DE already threat against that pretty well with soul bombs.) In league games, I mostly end up using the wraith as a range stomp, kind of like a crappy bamboo. That's sad.
I could argue as well that a good DE player shouldn't have a problem feeding there wriath, but lets gloss over that for now and let me ask how on earth do you stop a wraith from eating his first cropse? There are just so many varibles to that scenario that make it unvoidable, maybe you have a specfic team in mind that completely shuts down the wraith but for a team like the shaolin I don't see how the wraith can't be fed.
I could argue as well that a good DE player shouldn't have a problem feeding there wriath, but lets gloss over that for now and let me ask how on earth do you stop a wraith from eating his first cropse? There are just so many varibles to that scenario that make it unvoidable, maybe you have a specfic team in mind that completely shuts down the wraith but for a team like the shaolin I don't see how the wraith can't be fed.
For one, high-level play rarely features many KOed units left unstomped, which is often the easy way to pump up a Wraith vs. weaker opposition. This means that the DE player is forced to try and get the Wraith fed through attacks. Without runemetal, a Wraith deals a measly 250 damage. Thus, 3 or 4 attacks are usually required to get a kill (plus at least 1 to move into position), with another AP required to consume, and 1 or 2 APs still necessary to get the Wraith back to safety... This math simply doesn't fit into 5 AP under the vast majority of actual game situations. Gearing up the Wraith in advance is always possible, but this is a huge risk. Even with helm and soulstone the Wraith will be under 800 health with zero physical resistance, making him a huge target for incoming suicide attacks, drills, fireballs, etc... So now the DE player has to position him in a location that can reach the frontlines, but not be reached by opposing attackers -- a very tricky balance.
The long and the short of it is that the early Wraith is too weak to get kills without heavy item/AP investment, and too fragile to deserve it. Even if you do manage to get the first feeding by kitting him out, prescrolling, and hunting down some poor straggler on the opposing team, you still have a 900ish HP superunit with zero physical resistance, no ranged attack, and offensive strength no better than a geared Impaler. He's still a big target, still incredibly vulnerable, and now you have one less scroll to use on your opponent's heavy hitters.
If you're getting wrecked by wraith, you're probably leaving semi-damaged units around the wraith. Generally, the wraith needs 4 hits to kill without sword, or 3 hits with a sword, and at 650 hp with no physical resists, is very very squishy. If the DE invests in a wraith early its a big target, if you don't invest in a wraith it's hard for the wraith to become relevant. :) It's hard to tell without seeing your play, but if you want drop me a challenge and I'll see what your problem with the DE is. :)
when you say it like that, then I have to agree, that his strentgh in the beginning is quite less. I still think a possible change to make it possible whether "free" spawn through spawning on a k.o'd unit or that he gets alread his first buff.
I forgot to ask before, and maybe it's too late now if this in submission--does this patch also fix the bug where Monk/Priestess/Annihilator won't apply their debuff if they KO the target?
hopefully the changes to the pali and heavy are strictly HP based...
and the poisoner is not what needed to be boosted its the combo points that need rearranging!
other than that its GREAT to see that RE has taken our advice from here on the forums :)
I'm just wondering - would it be massively OP for the monk and poisoner debuff to apply to crystals? I mean, the warrior and axe thrower specials do, and so does the annihilator debuff, so why not the monk and poisoner? It just seems inconsistent.
The warrior crystal attack would still be more aggressively and effectively used that the monk one, as the monk debuff could never destroy a crystal, and for the poisoner debuff to be more effective than the +200 axe thrower, you'd need a base attack of 500 (not including assault tiles, which are never affected by buffs and debuffs). Given that this is the case, I really don't see why the posioner's and monk's respective debuffs don't work on crystals.







If you're getting wrecked by wraith, you're probably leaving semi-damaged units around the wraith. Generally, the wraith needs 4 hits to kill without sword, or 3 hits with a sword, and at 650 hp with no physical resists, is very very squishy. If the DE invests in a wraith early its a big target, if you don't invest in a wraith it's hard for the wraith to become relevant. :) It's hard to tell without seeing your play, but if you want drop me a challenge and I'll see what your problem with the DE is. :)
Mew? =^^=
Read Oh My Void Monks, my hero academy blog at http://omvm.blogspot.com! Last updated 8 May 2013 - Game Replay tabby_nat(DE) v KevinSpinti(DW)