Unexplained 14x combos on Double Decker
While figuring out how to high score Double Decker, I saw a x14 combo that shouldn't be : the setup and loadout I used max out at 13x according to the current theory, and I'm not using any environmental trap per se (no cart, lava, log or such stuff).
I actually lost that first game (so no confirmation from the end stats) and I wasn't recording, so although I was pretty sure of what I'd seen, I kinda dismissed it as a delusion. But then it happened again on the next run, and that time I was recording (and won, so got the stats screen confirmation). Following run, nothing. Last run... it happened twice.
As I was waiting for DailyMotion to get their act together and publish the video (11 hours to make a 30s video available, geez...), discussion has already started in another topic.
Rogotin has a compelling theory to offer... but I would say the answer is map-specific and not systemic :
- I've used this setup a lot on other maps and never seen a 14x happen, while here it's a pretty reliable occurence.
- The first run at least was before the patch, so it's not the result of a ninja change brought by the latest patch.
- The forever-lasting-cart-combo point theory should have yielded me some 14x on Precipice or Hidden Gulch, but that never happened.
So, the map-specific elements I can think of here are :
- Water elementals : I just can't figure out how they'd end up adding a combo point (puddle effect, lol ?), but had to mention them for the sake of exhaustiveness. Anyone seen a weird combo count on West Wing of those Endless maps with Water Elementals ?
- The lantern post : I mentionned it in the video of my last run. I does seem silly, but if that thing is taken into account by the physics engine, some orcs will hit it, and the current theory is that such a hit would result in +1 combo point if it deals the killing blow...
- The hole behind the top grinder : although again I can't figure out how that would result in an extra combo point, the top grinder is covering the entrance to the hidden skull passageway, and the mere fact a trap can be placed there is an oddity.
The other possible explanations mentionned are :
- Aura from the exit : again, how would that add a combo point ? And on the Squeeze, we're as close to the exit as here (although here it's a mine exit, while on the Squeeze it a rift). But then, it should add a combo point more consistently, and we'd see tons of 14x instead of an average of one per run. So... not buying that one.
- Hit from the ceiling : can't be this one since the second occurence in the video for instance happens while the top grinder isn't up yet. So when orcs hit the ceiling, they're outside the Grinder's AoE and that combo point is lost.
Whatever the final explanation is, I bet it's gonna seem weird.
Obviously, there's also the plain old bug explanation, but the question is then the same (what's causing the bug ?), only with an even wider range of possibilities.