Undocumented Change to Push-kills?
Apologies if this was noted elsewhere, but it seems there's been a pretty important change in the mechanics of units with push/pull attacks (knight, impaler, annihilator). Previously, if a unit's attack was enough to kill a defender, the push/pull action did NOT take place -- the KO'd unit ended up right where it started. However, it appears that now the KO'd unit is pushed or pulled IN ADDITION to being knocked out. This is a subtle, but potentially important change in behavior.