Underrated Aspects of HA
this is a thread for players to share what are their more underrated (or underused) aspects of HA...
+2 wizard (shield and sword)
against any team that likes to bunch/turtle (dwarves, tf2, council) a wizard with a shield and sword can be very deadly! the reason i only say +2 is because wizard has built in 10% magic resistance, so if you add only a shield to a wizard his 880 HP is high enough to make 300 attack take 4AP for physical and magical damage...not to mention it is important to keep one wizard at the end of a game to reach that back crystal once the opponent starts to turtle
+1 (helm) knight
this coincides with the wizard, take the extra helmet you didn't use on the wizard and put it on one of your knights, giving him 1100 HP with 20% resitance to physical and magical damage (which again adds that extra AP to kill him)
it is natural instinct to stomp a unit and retreat, but the use of not stomping can be very useful and force your opponent to move his healers and waste his entire turn healing and moving, allowing you to do even more damage the next turn
everyone focuses on +3 void monks when talking about DE but for some reason the impaler gets extremely overlooked. impaler is usually not worth putting equipment on, but if you can get an impaler over 900 HP (using soul harvests) she can be the difference maker at the end of a game due to her "pulling" ability and a strong base damage of 300