Trinket Info
I know this may be early, but let's start a trinket info page. I'm already theory crafting here and I require information that isn't exactly things like: What's the exact percent chance of a spring trap throwing an ogre with the unique upgrade, since I'm fine with "sometimes". =P
What I would like to know is: Does the Trap Reset Trinket affect the respawn of Decoys that have the Unique upgrade?
In fact what all does it affect? The swinging mace, zapper recharge? A list would be awesome.
Also, does it affect your partners traps while in coop?
Well I don't know how often the decoys respawn either, it just says the respawn after a short time. which = timed trap to me.
Also the trinket's passive reduces the CD on all traps. So it would be nice to know which ones/upgrades.
A little trinket design heads up.
Trinket passives apply to the owning player only while the active effect apply to both the owning and the coop player.
Example: The healing trinket only passively grants regeneration to the player that equips it but activating it will heal himself and their coop partner.
What about trinkets that could effect global issues not related to enemies? The biggest example being the Trap related trinket. Would the passive reset speed bonus only effect the trinket holder, or global? Judging by what ya just said, I'm assuming the 'every trap resets' is the same as other actives and effects every trap onfield.
What about trinkets that could effect global issues not related to enemies? The biggest example being the Trap related trinket. Would the passive reset speed bonus only effect the trinket holder, or global? Judging by what ya just said, I'm assuming the 'every trap resets' is the same as other actives and effects every trap onfield.
The wording on the trinket is just "Traps reset faster" so being a passive effect I'd say it only affects your traps. The Active effect which should affect all players traps says "Reset all traps".
Do you take trinkets wih you in your inventory alongside traps and stuff or are they an add-on? Can you have more than one trinket at a time?
From what I can tell you bring trinkets with you like anything else, and just like with anything else you can bring along as many as you please.
A little trinket design heads up.
Trinket passives apply to the owning player only while the active effect apply to both the owning and the coop player.
Example: The healing trinket only passively grants regeneration to the player that equips it but activating it will heal himself and their coop partner.
Thanks for the headsup. Do you know if we'll ever get a list of affected traps for the passive and manual effects?







From what I understand the Trap Reset Trinket simply resets traps when you use it. I don't think it will affect Decoy respawn though, since I'm fairly certain that's just supposed to happen after each wave. And I don't see why it wouldn't include partner traps.