Tribe Warrior need a buff
Hello,
I'm not sure if this have been brought before, but I think Tribe Warrior is too weak with 2 movement and 1 attack range. Most of my games as Tribe, he doesn't play any important role, I usually just use him as a decoy or Tank(he died easily against magical attack). Clearly need buff like increasing hp or give him magical resist will help.
Thoughts?
@Trip: absolutely agreed, but I disagree with the balance of it. I think it's inappropriate for the warrior to magically do 3? 4? 5? times his normal damage simply because the target is at an arbitrary percent of HP. I think it would be more appropriate for some kind of modifier, like extra damage like the axe-thrower, or a multiplier on his damage like the spy, 4x damage from the rear? How about 3x damage against opponents at less than 50% HP? That makes him dangerous, even with no equipment, but would prevent ludicrous situations like doing multiple thousands of damage to damaged crystals with no sword, no meat haunch, no investment at all.
Just thought this would be a good opportunity to elaborate on my opinions about game design. I think the rules should be the rules, and having warriors ignore all resistances and math and "magically" do whatever damage it takes to the target to kill from 50% is silly.
@Trip: absolutely agreed, but I disagree with the balance of it. I think it's inappropriate for the warrior to magically do 3? 4? 5? times his normal damage simply because the target is at an arbitrary percent of HP. I think it would be more appropriate for some kind of modifier, like extra damage like the axe-thrower, or a multiplier on his damage like the spy, 4x damage from the rear? How about 3x damage against opponents at less than 50% HP? That makes him dangerous, even with no equipment, but would prevent ludicrous situations like doing multiple thousands of damage to damaged crystals with no sword, no meat haunch, no investment at all.
Just thought this would be a good opportunity to elaborate on my opinions about game design. I think the rules should be the rules, and having warriors ignore all resistances and math and "magically" do whatever damage it takes to the target to kill from 50% is silly.
well that was actually a point of RE having him like that.in the beginning they even wanted make it at 50% killing the crystal.
I feel like having the warrior do 50% damage is not unreasonable at all. It's one of the only things that makes up for the Tribe's low base damage. Without the warrior's ability, the Tribe finds it hard to kill super tanky, high-hp units like void monks or knights.
I would hesitate to buff the Tribe Warrior. Not every character has to be a "go-to" hero, and the Warrior can be hugely important in many non-remote circumstances that, while not occuring all the time, can come up several times per match.
In addition to being a great finisher, Warriors can also be huge defensively when positioned immediately adjacent to sworded Chieftans (who lack defense with easily avoidable melee positioning), or throughout your army. They make it very challenging for a super-powered unit (like a decked out Void Monk with a Soul Blast on hand) to charge in hard without making it a sacrificial attack. This can be especially helpful early in the game as a deterrant when forming initial positioning.
Please robot do not buff the warrior, they may need a buff but not like that. They already drastically changed the way tribe played when they buffed the axe thrower please don't change it more.
Completely disagree. I think Tribe is easily the second strongest team next to Dorf. The warrior has physical resist and only needs to bring his opponents down to half health.
Why, thank you Trip for deferring to my "expertise", although I haven't been playing tribe lately and may very well be losing my mojo =P
To add to many good points about the warrior, has the author of this topic tried equipping him with a shield? Try it and park him on the front-ish lines adjacent to other dps units. And let the game unfold! Bubbles will pop, units' health will drop low enough for a meat kill, those ugly AOE splashers will splash their own faces, etc... And if any +3 unit will dare to come close, well, you know what will happen.
Furthemore, enraged warrior can 3-shot mealkill almost any unit in the game. In contrast, not many unrunemetaled units can take him down in 3 hits (I can count only 3: soldier, pyro and annihilator). If any runemetaled unit killstomps him, well, that's a good trade. Warrior is an excellent unit, I still can't believe those people ranked him 29 in the elimination thread... They have no heart!!
I agree the Warrior is fine as is. Current League data shows that the Tribe is basically about right now, with the Dwarves and TF2 winning a bit more and Council and DE winning a bit less. Those of us that want changes to the Tribe want changes to give the Tribe a bit more AOE in exchange for a bit less damage on the axethrower, to widen the Tribe's range of playstyles, not to buff em.
As it stands now, when the Tribe can deploy aggressively, they are very beastly. I've lost to them recently with both TF2 and Dwarves...they definitely have brutal power if they get a chance to set up right.
Why, thank you Trip for deferring to my "expertise", although I haven't been playing tribe lately and may very well be losing my mojo =P
I've been losing a lot more lately too (although I always lost more than you did). I think that the random forum users and randoms in general (still subject to wide variation of course) are stronger than they used to be. Plus, I dont know about you, but I play lots more casually now.
Warrior is an excellent unit, I still can't believe those people ranked him 29 in the elimination thread... They have no heart!!
alot of the rankings in there is weird, the almighty DW engineer died kinda fast aswell
warrior + big crystals = a feast, 2500 crystal dmg on one hit is just sick. Its something aratribal likes to do against me :(
Warriors are perfect the way they are. Even if you're not using them offensively, you merely need to place them NEXT to your high-value targets on your team,a nd people will think twice about sending in a strong unit to stomp you.
I agree with those who like the tribe as they are. They are not good with AOE but good at dealing damage, rezzing and moving the board into favorable position.
They can give the dwarf a good match on all maps except the barbed crystal map, as long as they get some damage dealers in their starting hand.
tribe aint weak, im just guessing its a combination of tf2 is a hard matchup and the nerf to the 100% AoE of the witch resulted in people got bored of tribe







If your strategies as a Tribal player don't feature the Warrior, I'm afraid to say you're using him wrong. With good placement, the Warrior offers HUGE damage potential as a finisher, especially with Typhoon around to bring enemies up close. He's also an endgame beast, capable of singlehandedly dealing more damage to fractured crystals than any other unit in the game.
Although Tribe is currently struggling a bit with their recent patch changes, I think we'll see them back to their winning ways if/when the Witch gets her mojo back. I'll defer to more experienced Tribe players like Aratribal on actual advice, but I can promise you that the current Warrior is no slouch -- I wouldn't dare buff that guy.