So... been working on The Tower for the past week, and I believe I finally got it. :)
Here's the strategy.
Insane score, and actually pretty solid for 5-skulling too.
Oh, and it works for the bromage too ! ;)
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Great score, and you show to people how you do it (unlike some other people who hide their strategies). Great move!
Its the first your video i watched. Have learned alot of comboscience. And your video doesnt bored me(unlike to most gameplay videos i watched)
Just a question, why do you use the "dailymotion" instead of youtube?
You just can't leave Wyatan alone for one week without him inventing a complete new insane setup xo
Well apparently I didn't had the same idea, but it might still serve to fix some broken stages for co-op...
You are the most creative player in OMD2 for sure *bows down so low I hit my head and die a slow painful death*
The only thing I'm useful apparently is tweeking setups, but I don't think that's possible at all here.
Just awesome! : D Can't wait for some serious co-op : 3
I think as you say the stone staff might be a big help here.. have you tried it with this set up yet? You could probably get by that russian wave that you got over run on with the staff.
Also, why do you put the grinders slightly off the ground.. I see a lot of people doing it.. but not understanding why.. spesh when you say having them high is one of teh reasons so many russians got though.
Check out my Youtube channel for tons of OMD2 videos, from high scoring to endless mode survival runs and tutorials!
Awesome job! Well done! I did 20M or so last week with this strategy myself, but I went without the grinder, meaning I had to use bleed on the spike wall, and used the crossbow for stun. It gave very consistent combo numbers, but 11 and 12's only. Also mana was a big issue, though I mostly managed with void wall potions.
I'm curious to know how you put the slow/snare combo with the bromage. I tried using alchemist satchel but I found it didn't always break in time from the scorchers, and managing to fit three weapons hit (windbelt, crossbow and satchel) within one push was a lot to handle. You can put spikes under the push but the reset time is not the same as the spike wall, and then you can't use tar.
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Ugh endless... this one is all you mate. Nice work. Tidy strat. Good to see my initial prediction of spike wall changing the game coming true. I havent had a lot of luck with the trap variations I'm trying... maybe I'm rusty. Keep up the work.
I'd like to see a Rogotin skin for the warmage and sorc. I envision it as kobold runner with a nifty hat riding your shoulders as he lobs grenades at your barricades whilst smacking you in the back of the head.
Thanks guys. :)
But in this particular case (wave 45), I did with the bromage what I suggested in the video, ie make a stand at the first Void Wall : throwing every small mobs into the wall with the windbelt, and locking down the rest with the Vampire Gloves with the Spike Wall was on reset, and it worked like a charm. Completely wasted wave score-wise, but got through without losing a single rift point.
Now, when playing coop, you usually have both the Vampire Gauntlets and the Stone Staff, so it becomes a moot point. :)
As I say in the video, the weak spot is the web spinner : I'd say that on average less than half the mobs that get processed by the killbox are webbed. The Bromage killbox replaces the acid sprayers with web spinners so doesn't suffer from the same issue. And Tar means less windbelt pushes required, so less damage, and better combos in the early waves. It also means I can try the windbelt grab trick once per push, as opposed to a coupla times per wave.
So basically trading away one combo point for all-round consistency.
Now, had I reached the same wave with the sorc, I believe the score would have been in the 70M range instead. By that's still only about a 10% difference, when usually sorc scores utterly crush bromage scores.
Original post was asking about bromage but after re-reading the above i see you replace the acid sprayer and web spinner with tar. That still free's up a slot. Could you now use the fear trinket as you would need less mana for the windbelt?
Floor spikes are the only true alternative to acid sprayer to add snare effect. Its unfortuante and it causes many problems but it is the 'only' real option outside of managing to work in Satchel.
I'd like to see spike wall get snare instead of bleed.