I would think the wind belt primary and secondary would only count as one combo point, though I haven't done a controlled test.
AKA Duvalon (Steam, leaderboards)
I can possibly answer this.
Wyatan has actually managed to achieve what I was actually attempting. First I need some things confirmed. I assume of course my latest Scorcher theory has been put to use with using the no extended upgrades on the scorcher, only base damage upgrades if any at all.
What this causes is a kind of 'limbo' event as best as I can call it. You see the burn itself lasts 2 seconds. The COMBO point seems to last for 3 seconds. While extended burn and extend radius is active the burn seems to last longer and enforce this effect to never happen. However without upgrades (I did not want to add this to the theory before I could confirm it) it may be possible to have the overlap of the fire and ice.
A couple of things lead me to this conclusion; for this to work the combo has to fulfill certain instances.
Now this is extremely hard to test and I've been trying to make it happen for a while. But I wasn't going to share it because i thought it was very much a pipe dream. Something akin to fishing with dynamite and trying to catch a living fish after it flys out of the water.
To see this happen is mind boggling. Here is what I think is happening; please understand that this is vague theory and this is not to be taken as the absolute truth. In this situation I am only going on what I believe and I have no proof.
Orc #1 and Orc #2 will be in play during this explanation. We assume both are to be launched by windbelt into push trap which throws them across to the kill box. I have brought it up many times before that Spinnarette can slightly change trajectory and cause a bounce in flying orcs which makes them fly further or shorter and only occurs on the orc that triggers the trap.
Warning Complex Theory Ahead:
The x13 combo is intended design with some orcs landing on the spring trap and being launched into the cycle adding the extra x1 combo point that would be needed to turn Orc #1 into a x13 combo point instead of an x12. To prevent confusion. This is how the trap setup is supposed to work by design. The anomoly of x14 is a suprising and gratifying side effect that I thought was impossible or at best idiotically unlikely. The reason we never saw this before is because of the scorcher upgrades. Extended Burn and Wider Arc both prevent this from happening because orcs continue to get the burn applied for extended periods of time.
For the complex scorcher theory read:
This is my current theory and is open to discussion. Please question it, poke at it, crush it as best you can but do not dismiss any theory in this thread from anyone until it has been completely discounted in some way.
I'd like to see a Rogotin skin for the warmage and sorc. I envision it as kobold runner with a nifty hat riding your shoulders as he lobs grenades at your barricades whilst smacking you in the back of the head.
Of course this can be debunked by upgrading scorcher and getting x14 anyway. Or confirmed in that it never reaches over 13 while upgrades are active.
I suggest moving the discussion to this thread, and then reporting back the solution (if we ever figure it out) here.
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