Team Proposal: Aztec Lizardmen
Here is a team proposal! Comments welcome.
Resilient: All units on the team heal automatically 100 life at the start of your turn.
0% M 20% P
The first move it makes each turn is free. (at the end of the turn it goes into a special-graphical pose to illustrate that it has a free movement next turn, similar to the Snipper -- free move lost if injured)
0% M 0% P
If an enemy unit is next to the Sklith (Adjacent 8 squares), the Sklith will move into the space previously occupied by the opponent when it moves into another square (it follows it).
20% M 0 %P
Enemies hit by the Corrupter are only healed 25% the next time they are healed (fades away after first healing). Remove buff if the target becomes KO'd
Oracles attack has an area of effect cone, healing/resurecting and/or injuring all those within the cone (uses Heavy's AOE targeting).
0$ M 0% P
Whenever an opposing unit leaves one of the 8 squares surrounding your unit, the Hide strikes it with its tail (200 Physical), possibly KO'ing it before it can leave. Enemy Units next to the Beast have -20% attack strength.
Bearer gains 10% maximum life and gives it 20% Physical Armor
Doubles the team-bonus healing effect to 200 life per turn, and gives it 20% Magical Armor
Increases damage by 50%
(2) Flame burst
Target friendly unit breaths fire, doing 400 damage in a cone pattern to one side of the unit (four possible directions, 4 squares possibly affected).
Target friendly unit can fly to any other space on the map.
Target friendly is healed 600 life and has +50% M and +50% P armor until the start of your next turn.