Hero Academy can already do a replay of the last play. I suggest a full replay after a game is done. :)
It's been suggested before. And it's still a great suggestion. Especially if you could watch a mid-game replay, up to the round you're currently on. (ala Outwitters style). Being able to post replays online, or upload them to YouTube would really bring the community alive. And just being able to watch a replay mid-game would enable players to recall better what items have been used and to get a better sense of the flow of the game.
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True, replays would be good for the community. However, people would then start analysing how their opponents play prematch if their gameplays were uploaded by someone else. But I think everyone can adapt to that. Then we'll just have to strategise differently every match.
If there are going to implement the replays, I would suggest that we can only save, watch and share full replay after the game is completed and not mid game replay just to be fair and keep the intense gameplay going.
It will be fun to watch replays and look at how people play and strategise.
I definitely like the idea of the full replay after the game is done. There are so many games where I want to go back and watch where exactly that pivotal moment was that turned the tables!
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+1 for replays.
That would be a great feature.
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Outwitters has its problems but they did two things brilliantly
1. Replays! You can replay your game at any time, and save replays to post online. Wonderful resource both for remembering where you are in game and improving your strategy by watching the replays from the top players. Would also eliminate the need for an item counter.
2. In game seamless league integration. ( yeah the matchmaking is kinda off, but the way it is integrated into the game is perfect.)
If we could have HA gameplay, with Outwitters replays and leagues = Perfect Asynch game!
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It may not be easy. For example, Paul, the developer of Great Big War Game, said he was blown away by how awesome replays in Outwitters are but that his game was not really set up for them, and he wasnt even sure mechanically how it could get done.
The other thing to consider is that Hero Academy already loads somewhat slower than other asynch games using 3g.
A replay would need to store:
1) The actions on each turn. An action consists of two inputs (source, target). The board has 45 squares, plus 6 in hand, plus the door. So less than 64 options for each input--let's just call it less than 2 bytes to store an action
2) The tile draws after each turn. ~32 tiles in each deck. Less than a byte to store a draw.
The entire content of a game is less than 1kb of information. I doubt there's a hard technical issue there, just all the effort of implementing it.
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Screenshots would probably be fine there.
One confusing thing you'd have to sort out for a replay viewer is the hidden information in hands. Assuming they want to avoid making a whole separate replay viewer, and just reuse the game engine as a replay viewer (like Starcraft), you'd probably just watch from the POV of one player.
Speaking of screenshots, I see people doing ones from steam with a web address. Is there some way to do screenies from Steam that avoids the need to use a service like image shack?
actually I really thought about recording all animation of units, then make a kind of sandbox flash application to make a kind of alternative replay for showing people lol.
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I guess it will take a while to implement the full replay feature. For now, I guess I can just screencapture each of our moves then cut and paste it all together when the game is done. :D
+1 to full, shareable replays. The community would benefit a lot =)
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I'd love full, publishable replays mid-game or after, anonymised if necessary for the players to want to keep their tactics secret.
Also, if it would be too hard to record the game, couldn't they just log the moves at the end of each players' turn? Like in chess, e2 to e4, just log moves, attacks, heals etc as simple grid-based code and then recreate it on the other end. I know naff all about code so this could be a good laugh to those in the know, but if you just had something like medB1, b1mC2, andD1, c2bD1, d1mD3 (mechanic deploy on deploy tile B1, mechanic move to C2, annihilator deploy on D1, mechanic bubble annihilator, annihilator move to D3). Surely it would be reasonably simple to implement a log of moves and you the game could recreate the moves on demand instead of storing a larger video file.
I posted a full replay of a game on YouTube a while back.
In my forum post about it, I lay out how I edited it all together, and it was not easy. If there was a full replay feature built-in, that would be amazing. I could see a whole commentary subculture sprout up, Starcraft-style.
This would be a great feature, not only function-wise, it would help to improve the community skills and the game strategic level.
please RE, tell us if you are planning to implement these feature soon =)
Replays would be a huge deal. We could then do strategy guides, play back reviews etc on YouTube. Not to mention sharing games with others, watching tournament replays...... This feature surely should be right up there!!! Right along next to... In game league of course! Outwitters really has it nailed in this regard. Check out how great the coffin is they've built. This game really needs those features.
Example: Shaolin team, people have different ideas... Sharing replays lets people review games to see if the team is actually under powered or if its just player error/ lack of understanding strategies to use with them. Good players with Shaolin could then share how they win.
I believe that once upon a time, they did issue a comment to the effect of "we never rule anything out, but the code isnt really set up to allow it." Or maybe I'm just imagining that, but either way, pretty darn sure its not in the cards, sorry!
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Yeah I'm also a programmer. It's not possible that it's impossible... instead it can be "dificult" because of something that needs refactoring... but I am one to believe that such a feature is prety darn essential!
1. in-game league, with better stats, and with automatic match making
2. watch full replay when done with a game
3. share replays / load other people's replays
Those are the most important feautres for the games future!
See I thought the loading time had more to do with the visual assets, but if that was the case the increased load time would suggest that such assets are not stored locally. Not storing that kind of thing locally seems like a questionable design choice I'm sure you would agree. However, I could be wrong.