I can't offer specifics on your play, Jwallyr, without seeing sequential screenshots of some on your games, but I do know from your own admission that up until recently you were regularly putting full sets of defensive gear on your knights, a practice that hasn't been a consistently strong play ever since the Knight nerf almost a full year ago. Since that habit was corrected, you said that your council play had improved. Are you really THAT confident that there are no other similar quirks still in your play holding you back? Just from your comments, my hunch is that you are underutilizing your Wizards and/or Infernoes, but again, I'd need to see multiple games of yours to say more.
Clerics rez for 400, making rezzed units take at least 2 APs to KO again in the vast majority of situations. They can bring a KOed unit to 1000 in 2 AP, often fully healing them -- a feat that no other healer can touch. With good positioning, these two qualities allow CL large AP savings in the most common damage scenarios. You are underestimating the problems that TF2 can face on the healing front, especially in regards to Heavies (2 APs from an upgraded Medic gets a KOed unit to 650, iirc), AND you completely ignore the intrinsic handicap of having only 2 healers, while also assuming that every Medic will have the opportunity to be upgraded early. The Priestess' range is fantastic, but she's horribly inefficient on an AP basis. Life leach is wonderful, but assumes that a) there is only 1 heavily damaged unit, b) the damaged unit is an effective attacker, and c) the damaged attacker has a suitable target in range. These requirements can be exploited.
Note that I am NOT saying that CL couldn't use a tweak, nor am I saying that they don't benefit from aggression -- they are an aggressive team by nature. I am, however, arguing that there is no basis for your claim that they are somehow doubly-imbalanced (OP early game with good draws, but crippled late game) to the extent that they (or the crystals) need major revisions.
Successfully scaled back my game count, resuming normal play. :)
I'll be back to helping train new players when school gets out. :)
While we're proposing. for more jallywr data points. Jallywr vs flameshocks CL and might I suggest vs reallgt's CL as well. two of the best CL players I've ever had the pleasure of being stomped on. Who needs league matchmaking to find challenging games when you have the forum.
Ohh my. I see now what you did here jdawg.
Hero Academy: johnjanitor
Equal parts cur, mud, and gin.
Never shaken, but often stirred.
Serving suggestion: Usually taken with a pinch of salt.
EDIT: Snark removed. Out indeed!
Hell, I'd like to see a Trip game myself. =) At the same time, I don't want to be the one on the business end of things... >.> What I really want to see is a Trip DE against any DW!
Trip, you'll have more free time in the summer, right? =D
Read Oh My Void Monks, my hero academy blog at http://omvm.blogspot.com! Last updated 8 May 2013 - Game Replay tabby_nat(DE) v KevinSpinti(DW)
New players can check out my New Player Guide To Hero Academy!
Edit: forgot to quote *facepalm*
Trip all you care about is stats. Honestly if your going to let some one tell you your opinion then your wrong. You have to find it on your own. If the stats said jump off a cliff you would do it. Screw the stats, the stats just tell us wins not what happens in the game... Lol i hope (i never look at stats so i dont know what going on.
Play me please if your good and or play a lot. My username is Ninja_X_007. 3 ap starts or I won't play you. Don't forget team games!
Trip when you get back i want to play you again. Just to see where i am at i think i have improved a lot. I also was wondering how long do you think was our first game.