Exactly, that's also what I posted. Change the speed tile for Attack tiles, making the speed tile in the middle makes it risky to hold, but if you can grab it, you can "launch" anywhere (or run away deep). Attack tiles in the rear would help protect your rear crystal.
Equal parts cur, mud, and gin.
Never shaken, but often stirred.
Serving suggestion: Usually taken with a pinch of salt.
Mew? =^^= Tweet me at @TabbyNat!
Read Oh My Void Monks, my hero academy blog! Last updated 8 May 2013 - Game Replay tabby_nat(DE) v KevinSpinti(DW)
New players can check out my New Player Guide To Hero Academy!
Time to discuss this map...very fast, brutally punishing of slow starts.
I dont like it much. Feels like the map + a slow start ends your ability to make a comeback. An upgraded grenadier, chieftain, etc, on the boost tile just doesnt give you time to recover.
Its fun in the abstract, and fun when both sides have decent starts, but it just doesnt feel appropriately balanced. Maybe speed tile should be nerfed to 3?
I feel the crystals are pretty frail on this map, maybe giving the crystal close to the attack tile 9000 health would help.
Post about the topic, give an opinion or what have you. Don't tell people what to do with their lives and critique their character, you aren't their therapist. Fancy language and pompous remarks makes you look like a fool. Use this site for what it was made for, to talk about the game, not judge each other.
I had the same thought as Flameshock, a boost to the crystals would help immensely.
Rounding the DW boost down would help as well.
It's not whimsical and had more analysis to it on the 1st page (find it there).
Its a brutal unit kill map as well; I dont know that touching the crystals is sufficient.
If your opponent gets an upgraded powerful unit on turn 1 and your start isnt just so, your in some trouble. Grenadiers and Chieftains may be the worst, but the list that can be bad news is huge.
I also think that simply boosting one of the crystals to 9,000 could be helpful.
Another idea is moving the front crystal back one tile so that it is out of range of the sword. That would leave the sword tile as a key position to help support a crystal assault but may mitigate the off-balance of a lucky momentum start for one team and allow deeper strategy to unfold.
A third idea would be to flip half the map around so that the two sides are exact opposites instead of mirrored opposites. The sword tile would need to be moved one spot down to the center of the board. This would leave the speed boost tiles on opposite corners of the board and would let them serve better as an assault platform for each team to the sword without making them directly opposing each other. Because the sword could now be accessible from the speed boost by any team in one move (not just dwarves), it would still give the map the same bloodbath, fast-action feel as it currently has. I feel it would make it more strategic and less of a bombardment. Maybe throw in a helmet or shield tile for each team 3 tiles away from the sword to better jostle for the sword.
Challenge me in Hero Academy (username: Gribbs) if you want to spar
Congratulations to the winner of 2013's Team of the Year Tournament: The Tribe!!
Feel free to start a match with me. I play casually, but will accept league matches. Since Shaolin is currently persuading me not to choose random like I normally would, I usually choose Dwarves, Dark Elves, or TF2.
Yeah, it's a sad state of affairs when a new team's only OP contribution is its map.
The Shaolin map has baked-in IMBA goodness if you're the 1st one lucky enough to bite into it - no matter what faction you play. It's just that some teams are better suited to leverage it than others. Your opponent is usually left lappin up crystal crumbs from the floor.
Just had a complaint that someone saw folks listing "Will not play on Shaolin map" in their League profiles. Kind of a grey area in the rules...I think its implied that this isnt allowed, but we have never made it clear.
I'm actually inclined to allow this...not sure the map leaves enough to fight over if one side gets a bad draw. While that is a debateable point, what is the harm in allowing people to opt out as long as its posted on their profile in advance so that whoever challenges them sees it BEFORE the match? Meaning we would never allow someone to challenge someone else and then start to add limitations -- if you challenge someone else, the only limitations you can impose on them are the ones they agree to in their profile, not your profile.
Art, the problem with allowing preferences like that is where do you draw the line? What if a profile preference included ""Will ONLY play on Shaolin map" and that player always selected dwarves as their team? Obviously that is an extremely example and would go against the intent of the league, but the problem is evaluating and policing all scenarios between the one you described and the one I described. As such, it's probably better to limit preferences to play-frequency only.
Personally I think with 3 AP in place, it limits the OP nature of the Shaolin map, and getting good vs bad draws is part of the luck of the game that equally impacts both players.
Just wanna say that while its true dwarves gain alot in the middle game with the movement speed tile (even more so since they gain 3 movement). Its abit of a double-edged sword. Since dwarves are weak in the early game, with the speed tile there the opponents can attack you alot easier and faster, and in defense the tile (almost) wont help at all.
Hopefully in time, we can check the league data to see if dwarves gets too many wins on this map or not.
if anyone wants to play some hero academy with me, challenge me!
I know I have that comment in my profile. If it is not possible to exclude clearly broken maps from league play then I'd like to just turn my entire league profile as inactive until the game is more balanced. It was fun to play Shaolin because they were new, and even though they were weaker than the other teams, it provided a nice challenge (it feels good to win when statistically you shouldn't).
but the novelty is wearing off and the thrill of winning stacked games is too. I'm tired of facing primarily tf2 and dwarves, and I'm sad that I can't play with good odds the Tribe or Shaolin teami used to really enjoy playing DE and Tribe in the league, but now if I want to win league games I'd have to play with teams I don't enjoy as much. So, until something is done to fix this, my patience has worn out, the holidays are coming soon anyways, so I'll just stop starting new games until a semblance of balance is restored. This map is just the coup de grace on an already poorly pre balanced patch/update. I'm not quite sure there was enough testing before the new map and team were released.
Tf2 is, in my opinion, the very best team right now. As a consequence I've been forced to play it in the league to be competitive. If I could have banned it, I would have. But then again, not many teams are equal right now. The best even matches are probably tf2 vs DW and council vs DE. Even if there is a slight advantage in these games, it is minimal enough that skill is the primary factor. Any other matchup just doesn't feel 50/50.
Looks like this thread isnt about the map any more. DERAILED
If it's either allow people to put whatever restrictions they want on their profile or start losing league players I would stay with the later choice.
after all it's up to you to agree and challenge them with their restrictions..
A wise man is superior to any insults which can be put upon him, and the best reply to unseemly behavior is patience and moderation.
I'm not the best, but I do play a lot. I mean a lot. If you want a challenge, msg me on these forums first, I auto-decline random invites.
aye but a league without players to play with doesn't seem like a lot of fun.