Equal parts cur, mud, and gin.
Never shaken, but often stirred.
Serving suggestion: Usually taken with a pinch of salt.
It's because you are tribe. Demands totally different strategy. Tribe doesn't pose a significant AOE threat instead it poses a tsunami threat. Getting the center is a lot harder but consequently one doesn't die to AOE in the meantime, it's probably the easiest matchup - but that doesn't mean the game is in Shaolin favor! ;-)
Also I can't hold the center wi out bamboo... And the bamboo bug prevents me from getting it before the last two tiles. No bamboo, no center map control. It's really as simple as that.
Well after taking a break from HA I started playing quite a bit more shortly before shaolin was released and have been purely shaolin since it came out. Finally started a few league games with them and so far I'm 3-0 with 3 or 4 other games going. The others are all still close with exception of one vs TF2 that I am going to lose. Every game ends up as a turtle fest. I box what's left of my team around the last crystal I have and slowly pick them off. Granted I'm roughly a 1200 player and the games have been mostly 1200 and lower opponents and none against dwarves. Here's a funny pic of my last win all nice and turtled up.
They are 14-81 in League play now. Performance ratings still around 1100.
I PM'd SixOkay to say that the community would like some input.
They need help. I do like playing as them but the strategy I've been using is basically poisoning anything and everything I can so as to take advantage of any mistakes that are made. As has always been said they struggle heavily to heal through aoe damage. Would be nice to be able to not group up so much but if you want to use the combo bonus you got to group up. I also find myself having to get so many units out to get the stuff I need. The dragons are awesome. I've used them together to steal and save a few super units. also used them together to win my SL vs SL game by killing his 2 remaining poisoners to help turtle my way to victory. They can be great in the end game with the right units left. But overall they need help. In my games I usually get a +3 windblade +3 poisoner +2 shadow and then save the last sword till closer to the end. Sacrificing anything else that isn't a healer or a poisoner. I think maybe some kind of aoe heal kind of like a grenadiers damage would be neat. Heal a target and there's an explosion of holy energy that heals surrounding squares by a %. But anyways...I enjoy them but playing as them if I win the game takes 60-90 rounds which seems a bit excessive.
Hmm. Fits with my experience of SL being excellent turtlers. Intuitively, I expect TR and DE in particular to have a bad time vs SL - any TR players care to weigh in? I know my DE is having a bad time.
Read Oh My Void Monks, my hero academy blog at http://omvm.blogspot.com! Last updated 8 May 2013 - Game Replay tabby_nat(DE) v KevinSpinti(DW)