REF: 6 community questions for SixOkay!
Hi everyone,
There are lots of questions floating around the community. With lots of posts, threads and other questions coming in from social media it can be hard to keep track of them all. To help get some of the communities most wanted questions answered Robot Fans are offering the community a chance to post their top questions and the top six will go forward for special SixOkay attention. :)
Now's your chance to make help make sure your burning question gets answered! All you need to do is post your question using the link below or just reply to this thead and your question may well end up in the top six!
http://www.robotentertainmentfans.com/2012/12/21/6-questions-for-sixokay/
Ah, P.E.T.O, Robot never really got on with them!
Is there a chance to get actual informations about traps and general statistics? (http://www.robotentertainment.com/forum/topic/May-we-please-have-actual-...)
And
Why is there seemingly no work at all being done to fix the camera offset when you aim, specifically when your shots go way off from your crosshair, and the way you have to take wild guess when aiming in slopes.
If I can only get one question in, make it the first one, even though both have been big issues since OMD1.
do you guys really have any idea of how the levels will be solved... or do you plan out what you think the perfect way to do it is.. if so have other peoples videos surprised you? Like are there levels you guys can not finish in testing but you know the community can?
why is no one asking you questions?
What was one trap that you really wanted but there wasn't time or room or somthing so it didn't make it into teh game?
Good question!
Btw, feel free to post questions in this thead i'll put them all together. :)
What was the expected high score range for OMD2?
Did the community suprise you again with its dedication and ferocity to comboing?
Whats your favorite OMD related story?
Was 'Are We There Yeti' the pinacle of difficulty or are we looking at more pressing levels?
Are we looking at more CO-OP modes?
New Characters?
What do we have to look forward to?
Justin, what kind of sorcery/witchcraft do you use to to create such detailed pancake art?
example
You should seriously make a pancake arty tutorial on youtube!
1- Rocket Launcher doesn't provide a combo point : bug or by design ?
If by design, what are the reasons invoked by the designer before you knock some sense into him/her ?
If bug, when can we expect a fix ?
2- As shown by OMD2 maps design and your comments during live streams, your idea of coop was two chokepoints, and each player fighting their own front. Judging by the popularity of the The Tower port, and the way people actually play, that's not the case.
So... your main objection to porting more OMD1 maps to OMD2 having been swatted aside, any plans for including more OMD1 maps to future DLCs ? Hell, even a DLC made up exclusively of ported maps (including story mode this time) would be great.
If the answer's no, do reconsider. :p
(consider this your loop exit clause).
1) I worry about my cat getting fat but if I do not feed her she jumps all over my keyboard when playign OMD2. Should I feed her wet food and keep a bowl of dry food out at the same time?
Any chance of adding in some costumes and setting their skull price incredibly high so they can be permanently added to our wardrobe or doing so for exsisting ones?Also a big thanks for the halloween costumes as I tend to use them most of the time I play.
I have two questions. Only two.
1. You guys have made enough money and attention with OMD2 to justify development on a third installment, right? I've known several people who have picked up OMD2 withthe holiday sale (at my suggestion, so yeah, I got you at least 3 more possibly dedicated customers, bringing my total up to 15 so far) , and they have been enjoying the hell out of the game. And I was wondering... God I hope it doesn't end with this. I realize that your story might kinda be at a "Well, this is kind of the end of the road, we can't tell it any further", but that's whta we thought with the first game. "Welp, magic's gone, now what?"
Just to make this clear, I WILL spend money on any future Orcs games. You WILL have instant access to my hard-earned cash, because you guys have done nothing but earn every cent of it.
ok second questions.
2. I realize that the DLCs are not really "fit in story", but could it be possible to make an add-on story that was? nice voice-acting and everything? The dynamic you set up between WM and the Sorceress is humorous and amusing to watch, and I would love to see an add-on campaign involving their inter-character banter at the beginning of the map. A
3. Whoops, third question, I lied, but it's related to question 2. Would it be possible to get some voice recordings for the new traps? I love the sense of humor of the Apprentice, and I don't really think "chop chop!" really works for the Spike Wall, ha ha.












We at P.E.T.O (People for the Ethical Treatment of Orcs) want to know how you can justify such cruelty to green skinned brothers and sisters?