Patch 1.4.2 Changes, Discuss!
Wraith Starting HP increased by 150 and soul charges reduced by 50 HP
Paladin HP decreased to 900
Monk moment increased to 3
Poisoner debuffed increased to 50%
Team Fortress 2:
Sniper Crouch bonus reduced to 250
Heavy HP Reduced to 1100
Wraith HP: Most predictable change, Lvl. 1 Wraiths won't be free kills anymore. Good stuff.
Paladin HP: Interesting change, puts a +2 Paladin just 135 HP above three shot range for 450 units. DW will have to be a little more careful to keep topped off. I would have much preferred a nerf to Aura stacking, but anything that makes the team a bit squishier is appreciated.
Monk Movement: Easily the biggest change. Don't think so? Remember what Move 3 did for the Void Monk? Being able to joust at will and place that 25% debuff wherever they want is a huge. I wish this buff had come with the caveat that the 25% faded if the Monk was stomped. I am not looking forward to naked monks blitzing behind my lines to debuff a +3 unit.
Poisoner Debuff: Significant, naked Poisoner + Dragon can spike up to 940 HP on +3 units. Now that's not quite kill range, but it's a massive amount of threat for for a +0. Add a monk to the party and it will be very hard to keep your buffed units safe anywhere on the board.
Sniper Damage: Yay! No more Jaret one shots from nine squares away! I guess this makes the Sniper Kinda meh now, but who the f*ck cares? TF2 has got plenty of other money units to play with.
Heavy HP: I don't think this changes the Heavy's HtK (Hits to Kill) vs anyone. I guess in theory is makes him a little more manageable for 200 Power units if he's taken some AoE. I dunno, this feels like a very mild nerf, but I might be missing something. I don't tend to play the teams that have trouble with the Heavy.