Call this a moaning thread. I just want my opinion to be clear, so I assume asking the forum would change my opinion.
I thought the Knight was more of a tank, the way he has default 20% resistance to physical and 1000 health. The knockback bugs me, so it really makes Knight situational. Would the Paladin be considered a better tank? Depending on the total damage accumulated, the same turns it takes to KO a Knight is the same with the Paladin. And it really bugs me how Paladin emits an aura for surrounding units. A unit with 800 takes an extra hit to kill with an Archer. I find that ridiculous because killing Dwarf units in general is difficult. The Paladin could heal partially when healing another, that's ridiculous. As long as there's a damaged unit, the Paladin could become full health again. But with all of the defense stacked up, with the bubble, and Ale, it seems like a fruitless attempt to even touch Paladins. When I finally kill that Paladin, I forget that Dwarves get three of them, like every other faction. Another spawns, and now it's 10%. Combine that with the bubble, and there's no way to kill any Dwarf unit at all.
I find it a common thing with Dwarves that they huddle up at spawn and then move out with one unit bubbled. (http://steamcommunity.com/sharedfiles/filedetails/?id=125468661) I feel the only way to win against Dwarves is through crystals. I admit, my first games, I assumed it was all about the kills. But lately, I've started to recognize the effectiveness of the assault tile. Granted, some maps have assault tiles that are dangerous to hold. Although, I find it difficult to transition from a unit victory to a crystal victory. I mean, you have to spend turns getting ready to grab the crystal tile and put your units in position to attack the crystal, while your enemy upgrades and moves out. I've never been against a Dwarf player that aimed for the crystal, besides using the Pulverizer (at least that's what I think it's called) to attack it, and having the AOE damage KO my nearby units.
So now I ask for someone to explain how this is balanced, no sarcasm intended. I still have other issues with other aspects, but I'll question again another day. Shouldn't every faction have the same chances in a straight off unit vs. unit? Thanks for your time.