Mechanics Reference, Final
The Dwarven special tile bonus gets rounded up? Wow! That is huge! Prescroll a grenadier and sit it there...drive your opponent crazy with terror.
Really? WTH is that all about? Someone please explain the contributing mechanics to that one.
I'm assuming poster meant 3 more than other factions.
Well the Dwarven team bonus is getting extra benefits from special tiles, so I'd assume that's why.
Really? WTH is that all about? Someone please explain the contributing mechanics to that one.
I'm assuming poster meant 3 more than other factions.
Dwarves get 20% more out of special tiles. (I think its 20%, maybes its 25% forget). I guess it gets rounded up on the speed tile, not rounded down. Seems like a modestly big deal.
Really? WTH is that all about? Someone please explain the contributing mechanics to that one.
I'm assuming poster meant 3 more than other factions.
Dwarves get 20% more out of special tiles. (I think its 20%, maybes its 25% forget). I guess it gets rounded up on the speed tile, not rounded down. Seems like a modestly big deal.
I have posted this on the support page as well as it is huge and I am currently not sure if this is intended or not. I think rounding 2,4 up tp 3 is a bit much and it means that the dwarf can upgrade a unit here and move to the attack tile in one move or just threaten pretty much every corner of the map with a grenadier or their super unit ( fail on spelling his name :) )
Yeah, I think the last thing the Dwarves need at this stage is a buff. It's nice that their team bonus is actually useful for once, though.
Really? WTH is that all about? Someone please explain the contributing mechanics to that one.
I'm assuming poster meant 3 more than other factions.
Dwarves get 20% more out of special tiles. (I think its 20%, maybes its 25% forget). I guess it gets rounded up on the speed tile, not rounded down. Seems like a modestly big deal.
Thanks to both replies. Makes sense now but still as an unintended OP consequence.
Oh, and Art... Just call the super-dee-dub unit "Annie" like I do. As in "Little Dorfin' Annie" (not like pre-Darth Skywalker)
I dont see how it can be unintended. Its an entirely new mechanic, and automatic rounding of damage shouldnt hit movement rate.
It might be ill-conceived, but that is a separate issue.
wow, thats a nice information about the dwarves lol. Didnt thought about that. That makes a dwarves much more moveable. Normally the biggest problem you have, you aren't allowed to stay too far away from your paladin with your units.
Anyone noticed: taoist doesnt use the potion for healing, but the shadow uses when reviving units.
I really like how the taoist destroy the debuff + heal together. I hate it that the medic in TF2 needs 2 AP for linking again after someone destroyed the link with AOE.
Captured units break combos. Need to test whether captured enemy shaolin units also break combos, but assume they do not based on the fact that the team bonus is supposed to apply to the captured unit.
Captured units break combos. Need to test whether captured enemy shaolin units also break combos, but assume they do not based on the fact that the team bonus is supposed to apply to the captured unit.
I captured an axe thrower and tried to use it (while raged) with a Shaolin combo bonus and it didn't contribute. I thought captures were hybrids - kept their own team bonuses while contributing to their new allianced team.
wow... the engineer gets even 4 moves o____o... F*CKING FOUR MOVES.. if it wants it can run to the crystal field instantly lol.
http://img4host.net/upload/1814134950a8df0dcc226.png
Sandviched scout on speed boost? That would be fuuny.
Captured units break combos. Need to test whether captured enemy shaolin units also break combos, but assume they do not based on the fact that the team bonus is supposed to apply to the captured unit.
I captured an axe thrower and tried to use it (while raged) with a Shaolin combo bonus and it didn't contribute. I thought captures were hybrids - kept their own team bonuses while contributing to their new allianced team.
At least captured tribe members become enraged when their newfound Shaolin brothers get stomped (sheesh, talk about loyalty!), so there is some hybridization.
Question though: Do enraged converted tribesman lose their enrgagement if a friendly Shaolin unit attacks, or does the actual Tribesman (or another converted tribesman) have to attack to use the enragement?
Captured units break combos. Need to test whether captured enemy shaolin units also break combos, but assume they do not based on the fact that the team bonus is supposed to apply to the captured unit.
I captured an axe thrower and tried to use it (while raged) with a Shaolin combo bonus and it didn't contribute. I thought captures were hybrids - kept their own team bonuses while contributing to their new allianced team.
At least captured tribe members become enraged when their newfound Shaolin brothers get stomped (sheesh, talk about loyalty!), so there is some hybridization.
Question though: Do enraged converted tribesman lose their enrgagement if a friendly Shaolin unit attacks, or does the actual Tribesman (or another converted tribesman) have to attack to use the enragement?
Would make sense that an enraged unit has to attack, to use the rage.
A unit KOd by a monk, if not debuffed already, does not get debuffed.
This might be obvious, but it's worth explicitely stating that when comboing, always start off with your units of which the enemy has resistance. For example, if attacking a knight, use physical attacks first and magical attacks later. That way, you don't lose damage on higher combos through the inherent 20% resist because you're attacking magically at that point anyway.
I believe this is a correction for the mechanics guide for the new version:
I just had a tribe witch explode the corpse of my spy from 2 tiles away. Previously spy corpses could not be targeted at range, as noted in the guide. I haven't tested it yet with the necro or shadow.
I believe this is a correction for the mechanics guide for the new version:
I just had a tribe witch explode the corpse of my spy from 2 tiles away. Previously spy corpses could not be targeted at range, as noted in the guide. I haven't tested it yet with the necro or shadow.
I hope this is true. Not being able to range stomp the spy always seemed a little unbalanced. There seems to be quite a lot of changes Robot made and then forget about, so maybe this is another.
Not sure if this has been mentioned, but I believe an unruned monk's attack on a unit with full HP will ignore resist. I hit a knight for 200 on the first attack due to the monks debuff, then every attack after that hit for the normal 160 .
I still don't know how the 1/4 damage thing works in conjunction with resist. Also, does combo damage do untyped damage or the same damage type as the attack? Drill gem splash damage is part untyped, which drives me NUTS.
Oh. btw, love the reference, Hamlet. =D
Combo damage shares it's type with the attacking unit.
monks don't ignore resist, their attack simply ALWAYS reduces max health by 25% so the first attacks damage will always be at least that much
So changes to existing units (aside from Shaolin for when I manage to get around to them) are:
--Sandvich no longer expires when unit is moved by something.
--Spy can be hit by CE (and Phantom?)
Maybe a long shot, but did we ever find out if there was a change in Wizard chain mechanics that led to desyncs on patch day?
The Shaolin stuff shouldn't even be bad to type up, the combo system is pretty manageable. I just hope there aren't a ton of crazy interactions to work out with various possible revived enemy units.
I think its a general thing that a KO'd spy can be hit at range. This was probably necessary because of the Shadow -- if its a change at all, I dont recall trying to target a KO'd spy before. But I can confirm the Shadow can raise a spy at range.
http://img4host.net/upload/1814134950a8df0dcc226.png
I think I figured out the logic behind this (not that I understand why they chose to round up like this). The DW team bonus is 20 % extra on tiles, this is rounded up to one extra move on the speed tile. The Engineer gets double the team bonus thus ending up with 2 extra moves on the speed tile.
A fed wraith will revert to completely unfed status when converted by a shadow.
A fed wraith will revert to completely unfed status when converted by a shadow.
Awesome! That must've been a very disappointing lesson learned by the Shaolin team. Like opening the biggest present under the tree and finding socks.
No offense to Trip. I know he said he could use some new socks. But I bet a couple of deflated wraiths could substitute in a pinch (but your feet have to already be KO'd).
Edit: That gives me an idea! Robot Entertainment needs an online shop and sell plushie super units! With fuzzy Chieftains as slippers (since they come in a pair) from The Tribe. And who else here wants to cuddle with a Little Dorfin Annie, the Annhilator?
A fed wraith will revert to completely unfed status when converted by a shadow.
Awesome! That must've been a very disappointing lesson learned by the Shaolin team. Like opening the biggest present under the tree and finding socks.
No offense to Trip. I know he said he could use some new socks. But I bet a couple of deflated wraiths could substitute in a pinch (but your feet have to already be KO'd).
Edit: That gives me an idea! Robot Entertainment needs an online shop and sell plushie super units! With fuzzy Chieftains as slippers (since they come in a pair) from The Tribe. And who else here wants to cuddle with a Little Dorfin Annie, the Annhilator?
@wraith well thats really disappointing, but its still nice.
I would rather love to buy high quality figures of every hero, god that would be awesome.. .. built like a chess figure.. painted..
I'd put Chieftan slippers on my Xmas list.
I would rather love to buy high quality figures of every hero, god that would be awesome.. .. built like a chess figure.. painted..
You might want to look into a table-top fantasy miniature wargame called Warhammer (*wink*); their minatures are to die for!







Really? WTH is that all about? Someone please explain the contributing mechanics to that one.
I'm assuming poster meant 3 more than other factions.
Writch
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Never shaken, but often stirred.
Serving suggestion: Usually taken with a pinch of salt.