Initial Impressions: The Shaolin
I'm not sure what's the big deal about upgraded Shadow being hard to kill. We've had Dwarven Paladins forever, and those aren't exactly easy to kill either! I don't suppose people want to nerf them too then!
I'm not sure what's the big deal about upgraded Shadow being hard to kill. We've had Dwarven Paladins forever, and those aren't exactly easy to kill either! I don't suppose people want to nerf them too then!
3 move
3 range & res enemy
Is it really worth it to Runemetal the Shadow? Yes, on an attack tile, the Shadow will do 300 damage. But off the attack tile, the Shadow only inflicts a measly 150. I don't see the extra 50 damage being useful - if you add on combo damage does the extra 50 enable you to get certain KOs?
Is it really worth it to Runemetal the Shadow? Yes, on an attack tile, the Shadow will do 300 damage. But off the attack tile, the Shadow only inflicts a measly 150. I don't see the extra 50 damage being useful - if you add on combo damage does the extra 50 enable you to get certain KOs?
Why would it help with combos? So far as I recall it's a flat +200 damage for each combo point, the modifier from Runemetal wouldn't have an effect. Like the Axe Thrower.
I can't think of a good reason to ever give the Shadow Runemetal.
Is it really worth it to Runemetal the Shadow? Yes, on an attack tile, the Shadow will do 300 damage. But off the attack tile, the Shadow only inflicts a measly 150. I don't see the extra 50 damage being useful - if you add on combo damage does the extra 50 enable you to get certain KOs?
Why would it help with combos? So far as I recall it's a flat +200 damage for each combo point, the modifier from Runemetal wouldn't have an effect. Like the Axe Thrower.
I can't think of a good reason to ever give the Shadow Runemetal.
In a Shaolin mirror, I sworded my Taoist to try to gain the upper hand in a Shadow rez duel, but my opponent's sworded poisoner + sworded shadow was still just barely two shotting my rez + healed units (790 dmg vs 750 hp). These back-and-forth shadow rez duels, though sometimes long and drawn out, have actually been quite fun, as they take creativity and carefully managed action point use.
On a related note, have people been gearing up Taoists to fight with? I've had some success with it but I have no idea if it's due to an overwhelming skill advantage or actual strategic merit. I've been keeping Taoists on sword tiles a lot, however, and the sworded taoists seem to help me push (other Shaolin) much better. I realize some people have said that swording Taoists is probably not the way to go, but after ~5 completed Shaolin games and a few more in mid stages it seems to help more than say swording a third poisoner or second windblade or whatever.
More from a lack of anything good to sword, I'd wager. Every unit has 200 damage, but every unit can do massive damage when comboed. I'm reviewing my thoughts on SL, and think that I'm going to try sworded poisoners and taoists to see if the sworded healing makes a difference.
I'm trying to make a poisoner+dragon+bamboo combo work as my primary tactic, while having the shadow and monks protecting the poisoner, but DW is really giving me headaches - there's just no good way to avoid AOE.
I could see it being a good choice, but it says something about the Taoist that he needs a Runemetal to keep up on healing.
They need to find a way to raise his output without turning him into a copy of the Cleric. Maybe set him to 200/200 so his raw output is still lower, but he can rez to 400 health.
Edit: The dragon combos with the poisoner amazingly well. The problem I've seen with it so far is that it deals it's damage forward. Generally the unit you want to target it standing at the front of a column, so all the remaining damage goes to waste. Would be a lot more useful if it delt damage in the opposite direction.
Dragon would be crazy overpowered in that case, I think. =p
They'd probably have to scale the damage down, but not as much as you'd think. I mean, it does 600/450/335/255 totalling 1640. In contrast an Inferno that hits four targets does 1400 damage and also Stomps.
The Dragon brusts higher on the main target, but does't allow stompage. I think it'd be fine chaining backwards with maybe just a smige less damage.
Burst damage is WAAAAY more valuable than 350 per target. See drill for details.
Oh, I agree, but stomping is just as valuable. I think Dragon would function better if it were tuned to provide the burst plus AoE where as now it's more of a choice... And not even that, since you'd rarely choose the AoE.
Is it really worth it to Runemetal the Shadow? Yes, on an attack tile, the Shadow will do 300 damage. But off the attack tile, the Shadow only inflicts a measly 150. I don't see the extra 50 damage being useful - if you add on combo damage does the extra 50 enable you to get certain KOs?
The real reason to sword to the Shadow is for lack of better choices. At least one poisoner will be buried or dead, and Windblades and Monks are mediocre units even with runemetal. The Shadow is your best unit, your going to protect him anyway. Moreover, the difference between 400 damage and 500 damage could indeed make the difference on a KO, especially vs Shaolin or TF2. Moreover, because Shaolin have no base 300 units, runemetal will only add 100 to Windblade or Monk attacks. The Windblade and Monks are such sub-par units that the runemetal bump just isnt that large.
I no longer even mock the randoms that gear up the Shaolin healers, since its hard to find a better home for all your gear, and the Shaolin healers are uniquely fragile given that their limits force them close to the action and they have no self heal like TF2 and Paladins. I'm not saying its worth doing -- probably not -- but the only absurd part of it is the hat.
I'm not sure what's the big deal about upgraded Shadow being hard to kill. We've had Dwarven Paladins forever, and those aren't exactly easy to kill either! I don't suppose people want to nerf them too then!
3 move
3 range & res enemy
On the other hand, only 1 Shadow. Which means once we deal with it, it's done with! You won't have 2 other clones self-healing all over the place.
Is it really worth it to Runemetal the Shadow? Yes, on an attack tile, the Shadow will do 300 damage. But off the attack tile, the Shadow only inflicts a measly 150. I don't see the extra 50 damage being useful - if you add on combo damage does the extra 50 enable you to get certain KOs?
yes, it makes a difference, exactly the same difference as the 5hp you surivive with an harvest soul or having the paladin aside you, these are the minor important changes. I often see how a Shadow have been possible to k.o a unit just because of that upgrade.
In a Shaolin vs Shaolin match, I just used a double dragon to take and convert the other team's (unbuffed) Shadow with my Shadow, and then fed it a health potion, later adding more buffs. The combination of two buffed/runemetaled Shadows working in tandem is totally unstoppable!!
In a Shaolin vs Shaolin match, I just used a double dragon to take and convert the other team's (unbuffed) Shadow with my Shadow, and then fed it a health potion, later adding more buffs. The combination of two buffed/runemetaled Shadows working in tandem is totally unstoppable!!
Sounds like you found the WIN button. Just remember, with great power comes great responsibility.
Wow, that's a neat trick!
Wait, does double dragon kill helmed shadow...? That guy is what the Wraith should have been. =/
Screens or it didn't happen. I tried to do that in a game and it wouldn't let me target the KOd shadow with my shadow.
Wow, so little trust for an old friend, Jared?
http://i50.tinypic.com/qphzwi.png
Did our one random game we played a little while back "not happen" either? ; )
Phenomenal! (I think a little pee came out.)
Screens or it didn't happen. I tried to do that in a game and it wouldn't let me target the KOd shadow with my shadow.
I'm guessing the other shadow was on a spawn tile. I've definitely converted opposing Shadows before.
http://i48.tinypic.com/jrskzo.png
http://i46.tinypic.com/2vulzr8.png
Relevant.
...Writch for president.
http://i48.tinypic.com/jrskzo.png
http://i46.tinypic.com/2vulzr8.png
Relevant.
...Writch for president.
It was the Taunt. See 'em all bowin' to my gosu taunt skills?
Screens or it didn't happen. I tried to do that in a game and it wouldn't let me target the KOd shadow with my shadow.
I'm guessing the other shadow was on a spawn tile. I've definitely converted opposing Shadows before.
Good call. I'm surprised this is a problem since the wraith can spawn on the opposing spawn point, but you are correct.
Screens or it didn't happen. I tried to do that in a game and it wouldn't let me target the KOd shadow with my shadow.
I'm guessing the other shadow was on a spawn tile. I've definitely converted opposing Shadows before.
Good call. I'm surprised this is a problem since the wraith can spawn on the opposing spawn point, but you are correct.
I'm guessing it's because the Shadow could theoretically convert a unit on both deploy tiles, then the opponent wouldn't be able to deploy any more units.
Monk and Taoist should get autoheal 100 hp each turn imo. Or give autoheal ability to combo potion (permanent effect).
Why monk autoheal? He have got many hitpoints. He is like council knight but taoist can not heal him as cleric does. Even when you give Taoist rune, he can not 2 AP revive to 1000 hp and he is the same (low) range as cleric.
And why Taoist autoheal? We use him to attack because he does combo BUT that makes him more likely to die because there is no AP left to retreat him to safety adn you don't want HEALER to die. If he has got autoheal, he can attack more.







Double upgraded Shadow survives sworded imp + scroll. VERY difficult for DE to deal with that. =/
*grumble grumble grumble*
Mew? =^^=
Read Oh My Void Monks, my hero academy blog at http://omvm.blogspot.com! Last updated 8 May 2013 - Game Replay tabby_nat(DE) v KevinSpinti(DW)
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