Initial Impressions: The Shaolin
I thought it was time to create the first discussion topic containing initial impressions.
So let's start:
So far, I did not utilize his ability, but I belive it to be a strong factor in killing blocker units. However, I always feel the vibe that he should probably have movement 3, to be able to inititate attacks more easily. As of right now, he receives my defensive upgrades unless imminent advantges can be derived from equipping something else.
Nothing special so far, but he's standing out because of the team bonus: He is quite a useful addition in an attack chain.
My favorite unit so far, mainly because she also has good solo-damage. I use her for my swords mainly. Feels quite archer-y right now. Her debuff is very handy, range 3 offers some real spamability.
She is a bomb and quite deadly with a combo potion.
Until now, he proved to be the definition of awesome! Compensating his low base damage by teaming up is good for fun and profit. :D
Combo Potion: I am worried it could not be a proper scroll replacement.
Bamboo: A very nice utility spell / ranged stomp. However, I feel it should be treated as an Item for the opening hand.
Dragon: Solid Burst AOE, should prove to be very good.
Overall Strategy: The team is once again quite a milestone of difference. I usually try to land with one "carry" unit to gain advantages on the field, this team however is mainly strong in a group. (And should be played accordingly)
The group dynamic is of course a natural disadvantage against the Dwarves, but have yet to see how severe this combination will be. On another note, I think this team will also like to turtle it's way to victory, because moving forward multiple units to utilize their bonus will be risky against offensive teams like the tribe or the council. It will be much easier to build a heavy base utilizing the bamboo and maintain various attacking angles.
Well, it's mostly Shalin vs Shadolin for now. Quite difficult as you have to learn (1) the new team (2) general playing against the new team and (3) playing the specific Sh vs Sh matchup
As noted above, I think Dwarves will be a bad matchup, Tribe/Council will have to build up pressure because of the turtling nature of Shao, DE should be balanced, TF2 is something I have no idea about because of their flexibility.
I worry that the team bonus is unnatural for this game, because of right now, it seems to contradict my usual playstyle. I also think some units are not very pretty artwork-wise. :-(
On the new map:
Very interesting tile, quite a brain teaser to plan around. Very subtle position advantage for the Shaolin, just like it's supposed to be.
Looking forward to your opinions! :-)