My bad trip! I was in a terrible mood because of work! I don't get Internet humor all the time. My apologies :P
Im getting quite concerned that we haven't heard anything about any of the issues we've raised... I feel like they were 100% concerned with a new money platform and 0% concerned with current players. Why have you abandoned us, robot?
All of this has happened before, and all of this will happen again.
Jibbyjackjoe - start a game with me!
Windblade and Monk really need some modifications.
For Monk, max HP deduct should be a bit more. 35%? or make it can be stacked by two Monks.
or more HP for Monk is a good option since monk normally used as meat-shield.
or give him like 5% defense is an OK, at least he won't KO by 5 normal hits.
For Windblade, her attack should splash around target in all direction. I don't mind the amount of damage.
This will increase fun of playing combo.
Here is a novel idea I just had to help balance the monk:
Why not make his 25% HP reduction work on crystals as well as players? The interesting thing is that he could hit a crystal first (causing 25% damage), then go on to hit other players (or other crystals), and since the original crystal can't be healed, the 25% hit would effectively be permanent damage.
Would that be too OP? It would be an analog to the Orc's 25% crystal hitting ability but would obviously come up situationally much more frequently.
If people like this idea it should be included in the Build Consensus thread but for now I have just posted it here for any thoughts.
Challenge me in Hero Academy (username: Gribbs) if you want to spar