Improve Shaolin Mobility
There are many "Fix Shaolin" threads. This one has a theme and the theme is mobility.
This is the thread to discuss just two topics.
Whether giving Shaolin incentive and facility to move is a good thing, and
The best way to do so.
This thread is not about making shaolin stronger in the sense of improving its win ratio, even though ArtNJ has demonstrated its necessity. This thread is about making shaolin fun. Balance adjustments must come afterward.
Here are a couple ideas to get the discussion rolling. One is mine and one is EAyopa's. I am not certain which one's better.
- Give an extra or free AP for moving a 3rd different unit in a single. Possibly also combined with this, kill 4 and 5 combo bonus. This incentivises movement of groups.
- Let the combo-bonus extend from turn to turn. Let it degrade by 1 each turn. (I will paste in EAyopa's explanation below.) I think heaing by the other team should reset it. I also think it shouldn't degrade the first turn.
Which of these is better? How do we make Shaolin better?