Ideas for new enemies
A friend of mine and I had fun coming up with new ideas for enemies for future DLCs, and I thought I'd share them here. Before the "Are We There Yeti?!" DLC was announced, we had actually come up with the idea of an enemy almost exactly like the goblin sapper, so we were quite amused when the DLC was released. Here are a few of the other ideas we've come up with:
Flyer which flies toward the rift, ignoring any player or guardian it flies past. When it has taken a certain amount of damage, it falls to the ground, and continues toward the rift as a regular ground enemy.
Quick little one-hit-KO enemy (just like the other kobolds) which digs below your trap defense. It will only start digging when it sees a floor trap, but it will dig past all the adjacent floor traps before it resurfaces. It is invulnerable as long as it is underground, but also has its speed reduced. It can dig past traps multiple times, and will also dig past barricades.
Hobgoblin voodoo priest
Channels a voodoo spell for a short time, rendering all enemies (except other hobgoblins) in a radius around it invulnerable while under the spell. The spell immediately wears off when the voodoo priest dies.
If you have any ideas for new enemies, feel free to post them here. ;-]