I will be interviewing the lead desi ...
If time allows in the interview... I will select a couple fan questions and ask him.
Obviously he can't reveal things extremely far in the future.... but maybe stuff about the upcoming dwarves or the patch.
I just wanted to include all of you in the process.
The podcast will be published at Robotentertainmentfans.com
Thanks, kenny
I'm told there is some bias to the numbers because the League's top players are almost universally chosing Council, but the numbers are pretty stark.
This right makes it hard for your question to be valid. Not that I dont agree with you, I do, im just saying.
Of course I have been playing DE exclusively in League games, and I have never won. (But then maybe I just suck!)
it seems from the round count that all the top players in the league are crystal rushing and winning before the 30th round. It just seems to be too difficult to stop a council crystal rush without any good defense against physical attack. This isnt a question just an addon to artNJ's question :D
Q: Can they go into any detail on new map types they are working on if any?
Q: Aside from the obvious questions regarding changes to and balancing of the teams a bit, are there any changes to gameplay in the works? For example, moving crystals, increasing crystal health/defense, or perhaps reducing the effect of crystal boost tiles, etc.
Q2: What kind of beer is on draft in the beer garden (if any)?
I'm sure you'll cover virtually every game-specific question I could come up with that the designer would answer. I'd be interested in a little bit of personal info on him: What's your background? How long have you been making games and how did you get into it? That sort of thing, and maybe more of the same from others on the team. This is all assuming the above hasn't been covered in previous interviews and isn't floating around on the net somewhere.
I will be trying to bring you many interviews this year. We want a personal touch to the process. All of the questions won't just be about the latest game. We are also covering the personalities of the people we are talking to..... hopefully informative and entertaining.
Q:What are some details about the "offline content" that is planned?
Q2: Are there plans for a built in ranked mode?
Are there any plans in the far future to increase availability? IE: Move to browser support, perhaps using steam.
Q. Will they release merchandise? Bobbleheads of the various units would be rediculously cool.
+1 for bobbleheads!
Will they nerf the Knight's HP? He's a schoolyard bully and he stopped me from winning my well-deserved HERO ACADEMY tshirt.
Q: where did the inspiration for such a simple, yet crazy-addictive game come from?
Thanks for the input guys. I will tell you when it's published. :)
Has the interview been completed yet and is waiting to be posted, or has it not taken place yet? Just curious.
The interview is finished and fully produced. I did use some of the fan questions. I think that you guys are going to love it. I can't release it yet because of some time sensitive material in it.... but it will be published on RobotEntertainmentFans.com ASAP.. when I get the green light to release the audio.
The interview has some good info and tries to give you a little peek behind the scenes at Robot.
I'm going to try and get one interview a month with studio devs. If any fans have requests of certain people they want interviewed, just drop me a note and I'll see if I can get them scheduled.
Thanks, Kenny











Q: The Hero Academy League reported to me that the current record in head to head matchups in league play is Council 38, Dark Elves 13. I'm told there is some bias to the numbers because the League's top players are almost universally chosing Council, but the numbers are pretty stark. Will the planned balance tweaks be addequate to address what looks like a distinct imbalance?