High Scoring 101 Videos
Hello Everyone!
Depending on what people want to see, I have started a high scoring video series. This series will focus on building better kill zones to help boost your high scores. The first video is focusing on getting all 13 points in to your killbox and proper sequence. If there is anything you would like to see in an upcoming video please post below. Enjoy!
High Scoring 101
Great job juicebags. This is sure to help anyone wanting to try high scoring strategies.
Well thanks guys! Appreciate it! Any suggestions on what to include on an episode 2?
Effective filtering of the heavies
Very nice dude. Been trying to muster up the motivation to do a whole series applying the new tactics to show everyone... might mess around with it some more and see if it clicks and start my own series.
Nice job Juicebags.
In ep 2 i suggest u include affliction types, smash combo, filtering, dealing with gnolls/yetis, "advanced" barricading, flow controll tactics etc.
Advanced Barricading is far more difficult than you'd imagine. It would take a whole episode alone to teach half of what I showed Juicebags. The smash combo etc tends to be the icing on the cake.
I agree with filtering, dealing with gnolls, flow control, windbelt mana control etc.
Some very good ideas indeed! Now if I can just get off my butt and put something together :)
I just found your OMD1 advanced barricading post here (i've only 4 hours into OMD1) but it's still very impressive.
Understanding barricading definitely helps saving coins for other traps and whatnot.
I tought advanced barricading was just an easy mode bug but I guess Im wrong.
You are extremely wrong. Advanced Barricading is a complex routine of adjusting the movment of the waves to push them closer to, or further away from the wall. And also a combination of seperating the majority of orcs from the bigs etc via pathing.
It is an extremely indepth process that was highly sought after in OMD1. In OMD2 it's not as used; but I'm sure Juicebags and Wyatan will vouch for how complicated and/or extremely powerful it can be in the right hands. And it is far from a bug.
You are extremely wrong. Advanced Barricading is a complex routine of adjusting the movment of the waves to push them closer to, or further away from the wall. And also a combination of seperating the majority of orcs from the bigs etc via pathing.
It is an extremely indepth process that was highly sought after in OMD1. In OMD2 it's not as used; but I'm sure Juicebags and Wyatan will vouch for how complicated and/or extremely powerful it can be in the right hands. And it is far from a bug.
Agreed, Agreed, and Agreed. Adjusting the flow of orcs to fit your needs is one of the most powerful tools in the game. A perfect killbox does nothing without strategic barricading to allow everything else to fall in to place. Its the base essentials before anything else works.
After seeing these responses maybe next I should work on barricading and filtering.
Very nice dude. Been trying to muster up the motivation to do a whole series applying the new tactics to show everyone... might mess around with it some more and see if it clicks and start my own series.
I would be very happy to get involved if you would like to show some coop tricks and strats for big combos.
Great stuff Juicebags! The more people know about highscoring, the more competiton we'll get and the more active the community will be.
Hopefully you can reanimate the players again ; )
I will stay low until my exams are done, then I'll bring devastation to the Orcs one more time, because Orcs must Die! : >
Great stuff Juicebags! The more people know about highscoring, the more competiton we'll get and the more active the community will be.
Hopefully you can reanimate the players again ; )
I will stay low until my exams are done, then I'll bring devastation to the Orcs one more time, because Orcs must Die! : >
Indeed they must! Good Luck on your exams!
About that competition stuff..
I would like to go into the high-scoring-club, but I ain't that much of really skilled players on my friendlist to play with. I will get bored with playing warmage levels and only going to 5-skull with a buddy.
About that competition stuff..
I would like to go into the high-scoring-club, but I ain't that much of really skilled players on my friendlist to play with. I will get bored with playing warmage levels and only going to 5-skull with a buddy.
I got some top-20s, won't be enough haha
Added episode #2. This time focused on filtering and gnoll control. Hopefully this helps!
High Scoring 101 Episode 2!
Good stuff.
We talked about it with Rogotin before Christmas, but you actually went and did it. :)
A few points that could have been added in your last video :
- Filter is ineffective against Earth Elementals (the mid sized ones) when the ground is sloping.
- Careful of stairs : half a tile up still catches orcs if flush against a stair landing.
- Barricade-walking : sometimes you need to leave only half a tile between the wall and barricades to account for barricade-walking.
- Zappers used for filtering : Zappers half a tile up still shoot at orcs, so can't be used that way. But zappers a full tile up will shoot at barricade-walkers.
- Kobolds like running on barricades : means filters can often double up as kobold killers, but it may backfire with Spike Wall filters (kobolds activate them, granting a free pass to following heavies).
- Another variant of the delaying filter : pure web spinners. Rarely used, but I had some success with it on Yeti Den for instance.
- Spike Wall filter can kill if you have Lava or a Void Wall to throw heavies into.
- How to deal with situations when filtering isn't possible (no wall space, killbox right at the entrance) ?
But hey, those kids need to find out some stuff by themselves. ;)
Wyatan there's only so much you can force feed a new player. The level that we play at is so deep into the meta that if we began putting everything we know down there'd need to be a 2 video series on barricades.
Agreed. The stuff Wyatan brings up could easily be part of a Part II barricade tutorial.
Good stuff.
We talked about it with Rogotin before Christmas, but you actually went and did it. :)
A few points that could have been added in your last video :
- Filter is ineffective against Earth Elementals (the mid sized ones) when the ground is sloping.
- Careful of stairs : half a tile up still catches orcs if flush against a stair landing.
- Barricade-walking : sometimes you need to leave only half a tile between the wall and barricades to account for barricade-walking.
- Zappers used for filtering : Zappers half a tile up still shoot at orcs, so can't be used that way. But zappers a full tile up will shoot at barricade-walkers.
- Kobolds like running on barricades : means filters can often double up as kobold killers, but it may backfire with Spike Wall filters (kobolds activate them, granting a free pass to following heavies).
- Another variant of the delaying filter : pure web spinners. Rarely used, but I had some success with it on Yeti Den for instance.
- Spike Wall filter can kill if you have Lava or a Void Wall to throw heavies into.
- How to deal with situations when filtering isn't possible (no wall space, killbox right at the entrance) ?
But hey, those kids need to find out some stuff by themselves. ;)
All very valid points. I looked at this as a pure beginner 101 series. I dont plan to go to a fine tuned level of detail unless the series shows some interest or maybe we get lucky enough to see some sort of changes to OMD2. These vids are for people new to the high scoring seen or just want to try out new things.
Signed up because I wanted to say thank you so much for making these videos. I bought the game around Christmas, and recently bought the DLC and OMD1, and viewing these videos really opened my eyes to a lot of things I'd been doing that just weren't working, and gotten me more active in mucking around with dumb and crazy ideas. Before, I was hitting around ranks between 10k and 1k, and now I've managed to snag a couple top 100s(Passages though, so I don't think that really counts xP). Hope there are more videos in the future :)
A few questions:
1. Me and a friend were doing passages today, and did a basic setup, forcing the orcs down into the central passage to be chewed up by sprayers, grinders, spikes, haymakers, and scorchers. It was centered around mass-slaughter while still allowing for regular 10 and 11x's. Not perfect by any means, of course. As the waves progressed, heavies managed to block off the entrance into the passage, and I started mas wind belting orcs in to get caught in the haymakers - However they tended to range at a wider 6-11x. Now getting to the question, do killstreaks have an effect on score? I snagged a nice streak of 35, but I'm not entirely sure it was worth it, score-wise, to send the orcs flying in.
2. Do you have any tips regarding Goblin sappers? They're downright nasty little things, and I'm curious to know if you have any tips on dealing them without setting up a fake killzone, which would put the integrity of the main killbox at risk. I've tried crossbow-stunning then trying to finish them off before they get near my traps, but they like to come in groups =/
Thanks!
1. Killstreaks do have an effect on the score, but it is in no comparison to combos and for highscoring completely irrelevant.
2. The best weapon against G-Sapps are the Vampire Gaunts. On Passages there are comparatively few g-sapps, so you can also grab them with the windbelt and push them into the lava. To make it more easier on co-op, you should know the waves when g-sapps will be coming and position yourselves in one of the entrances each. Thereby you can take out 2/3 of the sappers and if you add some web spinners in your filtering, the g sapps that got through will not interfere too much with the filters or your setup. Good luck ; )
Passages actually isn't that an easy map, if you want to survive for some time and highscore... I haven't made it past wave 25, but the score was still acceptable : )
1. Killstreaks do have an effect on the score, but it is in no comparison to combos and for highscoring completely irrelevant.
2. The best weapon against G-Sapps are the Vampire Gaunts. On Passages there are comparatively few g-sapps, so you can also grab them with the windbelt and push them into the lava. To make it more easier on co-op, you should know the waves when g-sapps will be coming and position yourselves in one of the entrances each. Thereby you can take out 2/3 of the sappers and if you add some web spinners in your filtering, the g sapps that got through will not interfere too much with the filters or your setup. Good luck ; )
Passages actually isn't that an easy map, if you want to survive for some time and highscore... I haven't made it past wave 25, but the score was still acceptable : )
Agree with all statements from Cheetah. Forget killstreaks, they are just a novelty lol. Gsappers are pretty easy to dispatch with the vamps as Cheetah mentioned. The only really map with an issue there is Chilled Caverns, they are quite the irritation then.
Killstreaks can have an indirect impact on score, as a tool.
To my knowledge, no one knows exactly how the killstreak score works, but it's negligible anyway. But the gold bonus can be consequent, so it may help bringing your killbox up to speed in the early waves, on maps with a limitied initial budget.
See my Lunch Break run for an example.
Still a very limited and situational use, though.









Great idea and well done. Thanks for this!