First post here, hello everyone!
Been following strategies, high score videos, and conversations here and would like to thank everyone for the help.
Me and my buddy got our first top score co-op last week, on the Tower: http://steamcommunity.com/sharedfiles/filedetails/?id=124724594
Was an awesome session and tons of fun... not #1 at the moment on the leaderboards but pretty sure it's the legit #1.
That's definitely the #1 score! Awesome job : D
I still believe 200 mio is possible on that map, but never had the time to test that out...
For now you officially got the highest score on co-op, congratulations : )
Nice score. Big. Tastey.
I'd like to see a Rogotin skin for the warmage and sorc. I envision it as kobold runner with a nifty hat riding your shoulders as he lobs grenades at your barricades whilst smacking you in the back of the head.
It's defintiely possible. We actually force killed ourselves at the end because it had taken us 4 hours to get to that point... we were also seeing diminished returns of continuing each wave. Only were able to get combos on a small number of orcs compared to taking 10-15 minutes to go around locking down and killing heavies each wave.
There was also a huge concern over getting a disconnect or crash after putting in that much time. We had no idea the score was that high, but we had an idea it was a solid run.
Oh, and in case something happened, I believe that's the #1 score across all maps :)
Yes, you are 5 mio ahead of Juicebags and me, but that was way before the smash combo : 3
Might be time to redo that after all : D
Yeah the smash combo kinda changed everything didn't it. Race to 2 Mil I guess.
Corridors Warmage - 17.29 Million
Changed strategy up a bit and had much better execution; still several mistakes in the later waves costing me a lot of combos though. Would imagine 20 million is manageable with good execution or trying to put in smash combos more frequently.
Great Score! Huge improvement over the current strategy!
We definitely have to do some co-op : 3
Hopefully that will draw Wyatan's attention away from servant entrance : P
Improved some scores with xakeprus : D
Library - Story mode Co-op: 35,0 mio
Chilled Caverns - Story mode Co-op: 33,7 mio
Yeti Den - Story mode Co-op: 42,9 mio
Great job, guys !
Always meant to have a shot at it coop, but indeed after the two Caldera last minute game crashes, the prospect of a 4-hour+ long game ending in a crash kinda dampened my eagerness.
Nice scores indeed. :)
I'm actually more interested in your Hidden Gulch runs. Corridors was a rough draft (only ran it a coupla times) : it did the job (10M+), but there was clearly room for improvement, as you've just shown. Now, from your minimap, it seems you've used a different setup on Hidden Gulch ?
You guys rock. :)
Check out my channel : http://www.dailymotion.com/Wyatan
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So far I've stayed away from coop, purely due to playing with FPS issues the entire time that I dont currently have a solution for. I'm not entirely sure if coop will work and if it does if it will even be playable. Planning to test it out with a friend this weekend to see if it works and if so how it runs. If it does work out I'd be up for coop high scoring.
Hidden Gulch I'm using the same setup, I just set it up on the other side of the map for a few reasons.
The score can certainly go higher, I had a Jar of Ghosts use that was almost entirely wasted. Another where I missed vamp gauntlets and missed out on a lot of 13's. Also had the potential for a 14x on the very last mob but only got a 13x.
Corridors Warmage 20.7 Million
Wow 20 mio is sick on that map! Great stuff! Keep it coming : )
Doubled another old highscore with xakeprus : 3
"Close Cliffs" - Endless Co-op: 45,6 mio:
Very nice. :)
Next time, get Xakeprus to record the run !!
Same goes for you, Kholdy ! ;)
I'll be away on a business trip for the next few days, and was down with the flu this week-end so I went for a more "relaxed" gameplay with Torchlight 2 (although tackling Grom's Arena on Veteran with a shootylander happens to be anything but "relaxed", lol).
I expect to be back on a regular orcs slaughtering schedule by next week-end.
Revisiting old maps volume 2 : D
We were able to make a tiny improvement on "the quarry"
"The Quarry" - Endless Co-op: 89,5 mio:
Twisted Halls - 6.4 Million
Decided to try this level out since it doesn't seem to recieve any high scoring attention. Second completed try, still some small improvements to be implemented in the later waves. 10 million might be possible with very good execution. Long and fairly frustrating level however so probably wont put that much more time into it.
Wow gz Cheetah an Xakeprus on a "little" improvement.
And when you kill a man, you're a murderer
Kill many, and you're a conqueror
Kill them all... You're a god!
Haha quarry, it occured to me you have enough room to set up a combo there but I never got around to trying it. I'd like to see the setup. I have my guesses as to how it was done. No doubt using the advanced barricade to middle lane; but I'm guessing everything was blown backwards into one of the entrance ways before push combo'd.
The same pathing technique that got me my name sake.
Hidden Gulch Nightmare - 10.88 Million
Hidden Gulch Endless - 14.32 Million
Nice work Kholdy! And Cheetah, Wyatan, xakeprus, stabby, as always! Glad to see Nananea getting up on the boards too.
And tequila... been meaning to do this one with Wyatan for a while, but with the time difference it's tough to schedule 4h+. Great job. I'm eager to see 200M broken!
AKA Duvalon (Steam, leaderboards)
Yay! People are posting again. I haven't had much time to play recently, but hopefully this will change. And nice scores there, Kholdy.
Big Valleys - 12.97 Million
Similar to Servant Entrance the long steam into push into spring strategy didnt work well for me so I set about finding an alternative killbox. Took several hours of trying things but I finally managed to get a decent score out of it. I was honestly very suprised when the 12.9 million came up, 9-10 million is what I was predicting with the huge amount of 8x and 9x combos I had.
Edit: I also made a pretty terrible mistake on the last wave which resulted in barricades being destroyed and several mobs bypassing my killbox; maybe 1/4 to 1/3rd of the wave or so.
Edit No. 2
Big Valleys - 13.95 Million
Nice job ! :)
Still no way for you to get us some videos ? ;)
Been kinda majorly sidetracked by TL2, but I'll be back soon.
@Wyatan - Afraid I dont have a solution for recording, if I do get to a point where I can record it wont be for a few weeks at the minimum but probably longer.
Didn't do any high scoring recently, have been finishing up 5 skulling the story levels/dlcs with both characters. Almost finished now though so should be back to high scoring soon, next target I think will be Big Valleys nightmare then maybe Corridors nightmare. I also finally got around to trying some coop. The amount of lag was pretty crazy, 3 second delay at times and mobs warping all over the place. So reaching the top scores in coop also doesnt seem like a feasible option for now.
However if anyone just wants to talk some orcs must die or is curious of any strats i've used on certain levels feel free to add me on steam - kholdstare113
Big Valleys Nightmare - 12.46 Million
Finally managed a completed run on nightmare, had 3 attempts where I lost from full rift points on wave 8. Execution wise it wasnt too bad aside from wave 2, which is normally a messy wave anyway; and wave 7 where my poor positioning led to gnolls desyncing my traps and a lot of combo oppurtunitys lost. Wave 8 was the best I've managed by far though with the early ogre actually dieing to filtering this time and lucky mana potion drops allowing me to kill the earth lords/elementals much faster than usual.
Corridors Nightmare - 12.93 Million
Was my first attempt, using the same strategy as warmage.
Nicely done. :)
Big Valleys nightmare is indeed pretty tough.
Crunch - 10.36 Million
Didn't beat Cheetah by much, but got it above 10 million at least. I did have an idea to try and score off of more than just 1 entrance, but I couldn't get it to work and i'm not really that confident of it working in solo play at least.
Assuming the killbox is only taking the South entrance, you barricade where the North and West entrances converge just above the stairs. Barricading so the orcs walk on the edge you can wind belt them across the gap so they're now walking down the South path and will go through the killbox. They do have to be very close to the edge though and not all the orcs made it across. In solo play its probably not viable since you cant be in place to wind belt across the gap and be at your killbox also so the waves would have to be staggered enough for it to work. It could maybe be a workable strategy for coop however if you had both with wind belts. You could also score off of the East entrance by doing the same barricading and knocking them onto the North path, then when they are at the barricades on the North and West side knocking them back to the South path where they can still go through a single killbox.
Crunch - 18.15 Million
Managed to find an automated setup to transfer orcs from one side to another and score from more than just one side, although it's by no means foolproof and I almost ran out of rift points during the last 2 waves. My execution seemed pretty good up until the last 2 waves where things got really messy with almost running out of rift points and dropping a lot of combos from trying to stay alive. 20 million should be doable with clean execution on all waves. The strategy should also work far better in coop where I wouldn't be suprised to see 50 million hit.
Twisted Halls - 8.93 Million
I was just trying out a different killbox to see if it worked better than the one I'd used before; didn't expect to actually finish the level dealing with the flyers myself and having a killbox so close to the entrance. Seems to be a lot of potential here with some changes to try and get more combos from the last two waves, which for the most part I lost from trying to stay alive.
Twisted Halls - 15.24 Million
Made significant improvements to allow for more comboing. Wave 12 is still very messy and a lot of points to be gained there. Finished with 1 rift point again due to some pretty sloppy play at times; would be nice to have a relaxing wave 12 rather desperately trying to keep things out of the rift. I think 20 million might be possible so going to put more time in to try and reach that.
Close Cliffs endless - 12.9mil
gnoll wave (19) costed me like 20+ rift points
Gz Kholdy nice scores :)
You guys rock! Great scores : )
Keep them coming!
The library endless 8.9 mil - #2
Gidden gulch endless 11mil - #2
Both on 1st time runs, a lot of space for improvement, kinda annoying there is like 2 grinders space for filtering on both maps, not sure if ill do them again soon :)
Hidden Gulch is indeed a pain with having only a tiny area for filtering. I just skipped placing it down, since it was worthless by the time I could afford it. I used a lot of different loadouts when I was trying Hidden Gulch endless; and ones based around surviving longer, forgoing some combo oppurtunitys worked better for me at least.
Yes, I skipped filtering too, it came down to freezing big guys in front of push trap and timing windbelt pushes without seeing push trap, while dealing with flyers, didnt manage to get that 15x from archer+smash too, adn i tried it few times, I think archer combo point runs out if you hold orc with windbelt and than do smash combo and chances of orc getting hit by arrow midcombo are very little it's very hard to get one. On library i had some issue with barricade smashing so i wasted money on replacing barricades a lot, and since its fire and water dlc map and you have space for like 2 grinders, and all that is left is scorchers, vs mostly fire lords who even smash barricades it went pretty hard.