Hero Academy Damage Calculator - Now ...
UPDATE:
K, so I managed to get some free hosting. =D
I'm sure there are still bugs, and I haven't added the Shaolin yet, but yall can access the Hero Academy Calculator at http://tabbynat.github.com/hacalc/! Bookmark it to your iPhone home screen! =D
If you find any bugs, let me know! I know of 2 circumstances which don't work exactly right, and that's the Witch corpse explosion (doesn't take into account the max HP buff extra damage), and the Drill Crystal splash damage (doesn't take into account the bonus damage from gem tiles).
UPDATE: You can keep up with the latest versions at http://omvm.blogspot.com/2012/12/oh-my-damage-calculators.html!
Wow!! Well done!! Really a neat idea, but i question it's usefulness. I mean, isn't that why you can reset your turn before you submit? Although I'm sure some hardcores could use it to test some theory
One tiny issue i noticed, if you increase the defender's resist to over 100% (armor+resist tile+beer+pally auras) then they get healed.
It's more for when you're on the receiving end. :p quick, can a raged axe kill a VM in 2AP with meat? Should I move him 1 more AP away? That kinda thing. :)
Oh i didnt think of that. Yes, I can see this being very helpful :)
When you said book mark it to your iPhone homescreen, how do you do that?
Edit: nevermind xD. But i have a suggestion: could you make some way to copy each action? Instead of having to select the same unit, check the same boxes, and add the same number of pallies 5 times. Would definitely be more convenient.
'Nother edit: You spelled "annihilator" wrong :)
That's how Hamlet spelt it in the guide! >.> <.<
Anyway I'll work on adding a "copy to all AP" button next! Sounds like a good idea. =)
Thanks for this tool!
The Sniper's crouch attack on a vanilla unit currently tells me it'll do 500. It should be 400, right?
Thanks for this tool!
The Sniper's crouch attack on a vanilla unit currently tells me it'll do 500. It should be 400, right?
Is the sniper on an attack boost tile?
That's how Hamlet spelt it in the guide! >.> <.<
Anyway I'll work on adding a "copy to all AP" button next! Sounds like a good idea. =)
Awesome! Also, not to be a nag, but theres no checkbox for linking a medic to the attacker. Bloodrage can subsitute, but most people arent likely to make that connection.
Not naggy at all - that's how I know what I missed! (like anyone ever uses the medic link anyway... >.>)
If i spot anything else, ill let you know. Knowing me, its likely to happen quite a few more times :)
I play a guy who uses the medic link to great effect. :P Also tabby this is so great! Please add a box for adding soul harvest bonus hp, and is the Wraith missing a stage three option?
You can add soul harvest hp in the max hp and current hp boxes at the top! And yes, it was missing a L3 Wraith option, I just added it last night. :) reload the page if you're not seeing it still?
Alright guys, I've updated to add a "copy to all AP" button, and fixed up some Ann(i)hilator logic so that the debuff goes away on a phy hit only.
Let me know if you've got any other suggestions! I'm thinking about how to add the SL combo system at the moment - do wish that someone would come up with a guide on how each unit works. So many gimmicks!
Oh, that's the problem. L3 Wraith is there on my desktop, but not on the mobile version. Request Desktop Site doesn't seem to work. Hmmm.
Hmmm. You may have to delete the stored files on your phone? If its an iPhone, try going to safari settings, advanced, website data and delete the stuff for tabbynat.github.com
It is, but I use Chrome. I'll look for something analogous.
EDIT: Yep, that did it! Excellent.
Oh and a medic link button!! Goodie!!
About the SL combos, maybe you could add a dropdown for the amount of combo points applied to the unit already? (like you did for pally auras)
EDIT: Noticed pally auras dont transfer with the copy to all AP button
Cool, a Ninja melee attack with all the checkboxes checked does 23,810 dmg in 1 AP! :)
Nice tool, thx.
Cool, a Ninja melee attack with all the checkboxes checked does 23,810 dmg in 1 AP! :)
Nice tool, thx.
I'll keep that in mind, just in case the situation arises :)
EDIT: Noticed pally auras dont transfer with the copy to all AP button
eh? The copy button works for pally aura for me. That's odd - what browser are you using? Could you try and reload the page to see if you have some sort of cache thing going?
EDIT: Noticed pally auras dont transfer with the copy to all AP button
eh? The copy button works for pally aura for me. That's odd - what browser are you using? Could you try and reload the page to see if you have some sort of cache thing going?
Hm, that is odd. Its workin for me now. False alarm
Thanks for this tool!
The Sniper's crouch attack on a vanilla unit currently tells me it'll do 500. It should be 400, right?
Is the sniper on an attack boost tile?
Whoop. My bad. I've fixed it, but GitHub is down for maintenence. Fix will go up as soon as the site is up again!
Got a bug for ya!! If you enter a wraith thats eaten any corpses under defender and check the helm and soulstone, it increases its hp by 10% of its increased hp, not the base 650. I only tried it with the level 2 wraith, so idk if it does the same with levels 1 and 3.
Also, a suggestion: Could you add a monk debuff checkbox for defenders?
Ah! You're right on the wraith thing. Hmm. I'll need some time to fix that.
I've actually added the monk debuff and the SL units, but they're a bit buggy now. Refresh/clear your browser cache and see if you get the new version?
Tabby, nice job.
It looks like there is a bug with the way the damage is rounding when it comes out to increments of 2.5. I'm not sure if this is happening all the time because I am not sure how HA treats rounding in all circumstances, but I can confirm this error in one specific circumstance from an actual game.
Actual game: My L2 wraith with runemetal (525 base attack) attacked a grenadier with no helm and 2 paladin auras. The calculation (525 * 0.9) implies damage of 472.5 which the game rounded down to 470. Your damage calculator rounded up to 475.
I've actually added the monk debuff and the SL units, but they're a bit buggy now. Refresh/clear your browser cache and see if you get the new version?
I was already using the new version, I must've over looked it. My bad.
Yeah, the rounding thing is really poorly understood, I think. Hamlet's guide says its rounded to the nearest 5, which was how I implemented it, but clearly if the game is rounding 472.5 down to 470, that's not quite right, or there are some fuzzy numbers somewhere. I'll try to devise test cases for checking the game's model, but it's not easy I'm afraid. :)
It would be really awesome if you could implement a way to calculate if a unit will be killed by tribe's spike armor :)







Cool, thanks! Seems pretty useful, especially when you are on the go and don't have easy access to excel.