Here's my concern with buffing ...
So the general consensus seems to be that the Shaolin are underpowered, generally speaking, I would agree, and in any case, the numbers don't lie. While I'm not a member of the league (haven't bothered to figure out how it works or where to join or what), assuming the quoted forum numbers are right, it seems obvious that the Shaolin are not competitive with the previous teams.
My concern with buffing the Shaolin is not that they aren't in bad shape, but that the team itself is so lopsided from the start! As has been noted previously, the Monk and Windblade are lackluster offensive units, while the buff/debuff removal ability of the Taoist is so situational as to be irrelevant in most matchups. On the other hand, the Poisoner is an offensive powerhouse (although a little more frail than most base units) while the Shadow is essentially unkillable, with high range and mobility, and is able to steal opponents' units and even resurrect (minus equipment) fallen Shaolin units!
A similar imbalance (WITHIN the team, that is) occurs in the consumables. It appears that the combo point potion is lackluster, failing to match up in damage to scrolls while requiring that the unit in question be highly damaged or else you waste the healing portion of the item. On the other hand, the dragon is capable of IMMENSE damage in its row, and when doubled up and combined with a bamboo can be used to kill+stomp healers in the back row of the opponent's base area with zero setup, which can be crippling (particularly against TF2 with limited Medics, a Tribe team whose Shamans are buried in the deck, etc.).
Short version: The things that the Shaolin has that work are GREAT, verging on (if not actually being) overpowered, while everything else they have is TERRIBLE. While the net effect is that the team as a whole stumbles all the way from the start to finish, I would like to see buffs to the underpowered stuff (Taoist, Windblade, Monk, Combo Potion) AND mild nerfs to the ridiculous stuff (double dragon + bamboo on a healer in the back isn't fun, isn't skillful, and shouldn't be possible; poisoner debuff is overtuned IMO; Shadow is virtually unkillable AND high range? Usually you have to pick one or the other, see: Archer vs Knight) to achieve a better sense of balance within the team.