Fire > Ice - WHY?
Today I was doing "The Edge" to test some traps because I wanted to find a decent slowing substite for tar for my sorc. What I was disappointed to find that when I used Ice traps (chill decoy, ice bear trap, ice vents, ice darts and steam with chill) that the enemy would advance further toward me than when I used fire. Only took a sec to find out that aside from the exploding decoy all those traps DO ALMOST NO DAMAGE. Why is Ice so underpowered compared to fire in this game. In RL freezing can have just as bad effect on you as burning so why is ice primarily a movement trap rather than a damage trap? (Also why no perma-chill ice vents or steam traps) - having to do everything with fire kinda sucks when ice could be just as fun.
PS: Also cheesed that Ice vents cant catch kobolds. I HATE having to bring brimstone to almost every map. (especially for remote doors I cant protect) it pushes the scorcher out of my loadout most times which sucks since scorchers can be placed on walls. Tar can snare 100% of time but my glorified ice vent cant catch a kobold even though it has a reset time - :(