Don't care if it has been said ...
I'm glad someone had the courage to bring this back up. My activity has dropped a LOT in this game, and this is honestly the ONLY reason for it. The fact that I need a 3rd party application just to be on even ground in my opponents in the league or tournaments is a joke. I can't even take turns at work because of this, which is when I often get the urge to play.
YES! MORE SOUNDS THAT A TRACKER IS COMING!!! LOVE!!! =D
Sooooo annoying to have to manually track items.. I only really track for tournament games now, I just wing it for league nowadays.
Sweet Jesus, my life now has meaning! Um, well, maybe not to that level, but I am very greatful for this welcome news!
made my day haha :)
Basically all I've seen here is people whining and crying that others "cheat" because they are willing to put forth the effort to keep track of something in-game while the whiners aren't.
LOLOLOLOLOL
item counter? really? if anything what this game needs is maps, I've never had any problems with keeping track of my items :/
as long as you know how many items each team has of each it shouldn't be too hard keeping track of which ones you've used
ceroxide, you must have an awesome memory if you can keep that in mind when you have 30+ active games and your opponent has just made his move after a 1 day delay.
Sadly, some of us are very forgetful in our older years and have other things to keep in mind in our daily lives other than whether our opponent in HA used one scroll or two.
...we have some time to re-evaluate priorities and see what we can do. Of course, I personally can't make any promises, but I'd definitely like to get this feature into the game.
That's fantastic to hear! Many thanks.
@ AZRIEL.
I've been off the Forums lately, sorry for that.
I always have 40+ games going every time without fail, I haven't written down, or app tracked a thing for months.(never app tracked ever) I get more satisfaction knowing I beat & continuously beat opponents who actually MAY be tracking themselves. Which like I said is an advantage if one is & the other isn't.
I basically win A LOT due to my intelligence, strategizing & the ability to stick to my strict formula for positioning & actions.
I'm a huge fan of Active players, who play frequently & I avoid re-playing time wasters, mostly due to keeping my lead in the GC leaderboards.
As for memory in 40+ games. I only need to remember Scrolls & Runes. Those items I can do from memory of my positioning & unit structure. Basically it takes a scroll to bring some buffed dude down, so it's not hard to remember where your upgraded dudes went. Unless someone is dumb enough to constantly park their buffed dudes near the enemies deploy area. Rez potions don't factor if you always plan to Stomp. Like I said I play to my strict formula, which works for me. I don't need to write stuff down anymore, nor do I want to.
There's a lot of stuff to track if you're playing a tourney game. Everything starts to matter. Does the opponent have a wizard left? archers? clerics? infernos? potions? That's in addition to runemetal and scrolls.
Same thing goes for the other teams. The tournament scene is already pretty lively it seems, and this feature would help support it. Thanks Robot!
There is lots of stuff to track when your new to the game. When you are experienced, only the deal-breakers count. My maths is good & my worst case scenarios are looked at before I submit. I always have a fail safe should I take a serious risk.
There are no experienced players who desire an item log. Not one. It is known.
Yes, clearly it is only the casual new players who are advocating for including an item log.
Everything can become a deal breaker in close games. It could even come down to your opponent having that last piece of armor making their archer take 4 hits to KO from an impaler rather than 3. So in some situations, you might decide to trade the impaler before they get a chance to equip, for example.
Steam players will have a significant advantage in terms of third party tracking over iOS players, since a Steam player can switch in and out of HA in a much more convenient fashion on the PC, allowing them to record the game state more easily.
I can somewhat understand the "do you feel lucky" mentality, but I don't think that is a strong argument against, say, including the item log as an option that is off by default. Anyway, I don't think there's much more to be said on my part, Robot has already mentioned they are reviewing it, so it all depends on what they decide.
There is lots of stuff to track when your new to the game. When you are experienced, only the deal-breakers count. My maths is good & my worst case scenarios are looked at before I submit. I always have a fail safe should I take a serious risk.
I am pretty experienced, my math is solid, and I can say with certainty that for high-level play there is a significant benefit to tracking ALL tiles, including units and equipment. Against 97% of random opponents tracking is completely unnecessary, but against those other 3% (and any of the top league players), making educated guesses and failing to count items will lose you games over the long run -- guaranteed.
If the concern is that it might turn off casual players or whatever, why not just add it as an option that's off by default?
If the concern is that it might turn off casual players or whatever, why not just add it as an option that's off by default?
Well, for one, I think many of us fail to grasp how this kind of info would turn off anybody, ESPECIALLY new players. Making it an optional setting would be nice, but initially it would make it even harder for those new players to find the info, widening the gap between experienced and inexperienced players. If its going to be added, it should be added conspicuously.
By the way, I just thought of one more argument for the item tracker. In our current version, players can tap to get info on any unit, but not their opponent's items or equipment. This means that when a jarate, typhoon or something similar gets unleashed, new players can only guess at the function of whatever they just got nailed with, and hope there aren't too many left. If there was some way of looking at their opponents deck composition, that same new player could easily learn not only what that thing was, but also how many more times they are likely to endure it again.
That's a great point Trip, one that I hadn't considered before. I'm sure at high level play you've had to deal with tracking items a lot more than I have :)
And for the record, my math is good as well ;)
I get more satisfaction knowing I beat & continuously beat opponents who actually MAY be tracking themselves. Which like I said is an advantage if one is & the other isn't.
So, again, having an item tracker is just the thing for you. You can continue to not use it, and continue to get even more satisfaction, as your opponents will likely be tracking.
I'm glad we're finally in agreement.
I think adding in a tracking option would make the game a little too formulaic. In fact, and I am prepared to get shot down by this, I would personally like the option for slightly customisable inventories once you've played a few games, within reasonable limits of course, just as a way to make things a little less predictable.
I think adding in a tracking option would make the game a little too formulaic. In fact, and I am prepared to get shot down by this, I would personally like the option for slightly customisable inventories once you've played a few games, within reasonable limits of course, just as a way to make things a little less predictable.
This isn't unreasonable at all, but I think HA has gone a different direction. You could definitely have a very similar game where customizable decks are part of it and expand the strategic depth, but it would not be a good fit for HA. The game is pushing the complexity boundary at the high end already, and experience should that taking into account your opponent's remaining items adds intrigue and depth as it is.
If you think things are formulaic and predictable, just try playing a top League player.
I think adding in a tracking option would make the game a little too formulaic. In fact, and I am prepared to get shot down by this, I would personally like the option for slightly customisable inventories once you've played a few games, within reasonable limits of course, just as a way to make things a little less predictable.
It's an interesting suggestion, but I think in practice it would be next to impossible to avoid one of two outcomes. Either A) one ideal configuration is discovered, and nobody can find a good reason to use anything else, or B) the rock/paper/scissors aspect of the game becomes even stronger, with certain configurations dominant against some teams, while failing miserably against others. I don't consider either of these two outcomes to be favorable.
As far as the "Dirty Harry" style intrigue goes, keep in mind that ignorance is, and always will be, completely voluntary. All of the information that a tracker would provide is freely available as it is. The reason that the standoff in Dirty Harry was exciting was because the audience (and the villain) probably didn't have the time or foresight to actually count the shots. In a game like this, good players have both. And they often use it -- at least in games that they really want to win. There wouldn't be any extra information given with a built-in item tracker. It would simply stop penalizing those without the insight or inclination to track items manually, and (as I described earlier) lighten the learning curve for new players trying to figure out why that enemy spy was suddenly able to move 4 squares instead of 2.
I would love for there to be an item tracker within Hero Academy.
Until then, there's Academy Professor (app store) =)
It just seems odd to me trying to tell others how they should play their games.
People say they want or need item trackers and they get told they don't. We all agree is a huge advantage for those who do, but still we want players to remember items. We insist that it's almost impossible to remember the status of 200 items (only runes and scrolls), especially after several days and we get told to then just play shorter games. People want to not be at a disadvantage, especially by not doing something we all agree is a chore, and they get told to try and win that way, because it is better, or in any case continue to do that chore. And if you're worried because you play competitively then don't play that way, play casual.
The thing is that probably those who want to, will do so, and those who don't, won't.
With the in-game tracker, the ones who want the tracker would get it, the ones, who don't could just turn it off, the ones who like the surprise would play with the added surprise factor of not knowing if the opponent is tracking or not (as always), the ones who like competition wouldn't give that edge to the opponent, the ones who play casual wouldn't mind as it is just a game to them and the ones that want the challenge to defeat someone who is tracking items would get exactly that. In any case, we can do what we always do: if we don't like what the opponent is doing then we would stop playing with them and just keep our group of friends who play exactly the way we do, without forcing others to do it.
I think adding in a tracking option would make the game a little too formulaic.
In fact, and I am prepared to get shot down by this, I would personally like the option for slightly customisable inventories once you've played a few games, within reasonable limits of course, just as a way to make things a little less predictable.
But if the customisable aspect interests you, it might be worth taking a look at Summoner Wars:
http://www.playdekgames.com/games.php?games=summoner_page.php&title=Summoner%20Wars
@Ome15 Well said... 8-)
Item counter would be good to have. I don't understand why people or the developers could be against it. The units would still be distributed randomly. I would remember all my oponents moves if I could. But part of the fun of this game is that you can leave it for a few days and make a move when your taking a dump. Especially when having multiple games, am I really supposed to know exactly how many healers my oponent has deployed in the past to know how many he'd still have in his deck?
Come on, this game is cool because of the strategics combined with random units/playfields. Not because of a 'surprise' element.
By the way, I just thought of one more argument for the item tracker. In our current version, players can tap to get info on any unit, but not their opponent's items or equipment. This means that when a jarate, typhoon or something similar gets unleashed, new players can only guess at the function of whatever they just got nailed with, and hope there aren't too many left. If there was some way of looking at their opponents deck composition, that same new player could easily learn not only what that thing was, but also how many more times they are likely to endure it again.
Ok, just recently discovered that I was wrong on this one -- unit and item descriptions are already available in the player information popup in-game. But I'm still standing by my other points! ;)
i love the league, but having to item count for league games really turns me off to it.
if i could item count in-game i would only play league games and never settle on randoms
i love the league, but having to item count for league games really turns me off to it.
if i could item count in-game i would only play league games and never settle on randoms
I never count, and I have been as high as #2. Course I am out of the top 10 now for the first time in a while, but that is another issue. Anyway, my point is dont count, compete, have fun. No sense driving yourself crazy counting when your not going to beat Trip anyway :)
I suspect that's misleading--if you play at a high level you might remember things quite often. Not always or reliably of course (that's the point of counting). But you don't think that in many games which haven't had long breaks, you often remember which upgraded unit was killed by a scroll on the way to the current position?







Just reading what Laeus posted (no promises, got it) restored my will to keep playing and hoping the counter might one day be here. Thank you. It seems RE really is listening. This is a good sign.