Couple of tweaks for Tribe's Ti ...
I was thinking it would neat if:
1) the Tidal Wave attack disrupted TF2 Sniper's crouch (currently I don't think that it does)
2) the Tidal Wave attack moved Tribe corpses - introduces a new situational strategic use of Tidal Wave (moving Tribe corpses so they can be revived within range) that is nifty but not too big a change.
thanks for the rad game!
1) the Tidal Wave attack disrupted TF2 Sniper's crouch (currently I don't think that it does)
2) the Tidal Wave attack moved Tribe corpses - introduces a new situational strategic use of Tidal Wave (moving Tribe corpses so they can be revived within range) that is nifty but not too big a change.
thanks for the rad game!
It does interupt the sniper.
Moving your own corpses can both be an advantage and disadvatage, more often the latter on the train map. And even though it might be a good idea, i think that the wave has to either move all the tribes unit, no matter if they are K.O.'ed or not, or none of the tribes units, to be consistent. And then it is probably better to keep your position and disrupting your enemies.
I was thinking it would neat if:
1) the Tidal Wave attack disrupted TF2 Sniper's crouch (currently I don't think that it does)
2) the Tidal Wave attack moved Tribe corpses - introduces a new situational strategic use of Tidal Wave (moving Tribe corpses so they can be revived within range) that is nifty but not too big a change.
thanks for the rad game!
Well, I'm not sure what you mean with the consistency thing. Logically or otherwise. But I don't think it matters much. Units behave differently sometimes and that's never been a problem, at least to Robot, and most of the players (the Necromancer can't stomp, for instance). I think the biggest issue would be, as always is, a balancing one. As you say, moving your own KO'ed can be an advantage or a disadvantage but since you choose when to use it, that gives you a flexibility that right now the Tribe does not have.
I really don't think is too big of a change, and that's why I'm not sure it justifies the extra work needed to get it done, since I don't think it helps the Tribe where they need it the most.
I think it should move friendly corpses too :). I'll see if we can do that at some point.
Cool
I think it should move friendly corpses too :). I'll see if we can do that at some point.
I think this would be a bigger shift than some might assume... Right now, hiding behind a KOed Tribeling is one of the few ways to keep your own unit from getting washed out to sea. Especially on the wide open maps, this would be a real boost to the Typhoon.
Nah. Let the dead lie. I don't want the souls of those disturbed from their sleep haunting me in my nightmares.
Mares? Did someone say mares?
Nah. Let the dead lie. I don't want the souls of those disturbed from their sleep haunting me in my nightmares.
Mares? Did someone say mares?
Uh oh, Writch is at it again. Dont make any sudden moves o_o
Please... No sudden moves, it could cause a stampede - a virtual Tidal Wave (a.k.a. Typhoon) of horses - as so cleverly described here.
Somebody hand me the horse tranquilizer. NAO
I think it should move friendly corpses too :). I'll see if we can do that at some point.
I think this would be a bigger shift than some might assume... Right now, hiding behind a KOed Tribeling is one of the few ways to keep your own unit from getting washed out to sea. Especially on the wide open maps, this would be a real boost to the Typhoon.
Yeah, this will indeed be a small buff to the tribe rather than a neutral mechanics change. In addition to what Trip said, rezzing with shamans will be easier, too.
Having siad this, I don't know if I'm for or against this yet... Tribe could use a small buff.
I'd just like to be able to dictate the heal chain of shaman (and, the wizard attack too).
I personally feel the Typhoon is pretty strong already, but agree Tribe could use a small buff.
edit: okay, on second thought maybe this wouldn't exactly be "small" but I think it would be a good change from a design point of view
- There'd be no need to have to remember the rather complicated chain direction algorithm.
- You'd feel like you have more control.
- No Home/Away team asymmetry.
- It'd take at most two more taps on the interface (imo worth it).
I wouldn't mind if something else got nerfed if this was thought to be too strong.
I'd just like to be able to dictate the heal chain of shaman (and, the wizard attack too).
I personally feel the Typhoon is pretty strong already, but agree Tribe could use a small buff.
edit: okay, on second thought maybe this wouldn't exactly be "small" but I think it would be a good change from a design point of view
- There'd be no need to have to remember the rather complicated chain direction algorithm.
- You'd feel like you have more control.
- No Home/Away team asymmetry.
- It'd take at most two more taps on the interface (imo worth it).
I wouldn't mind if something else got nerfed if this was thought to be too strong.
+1
I think it should move friendly corpses too :). I'll see if we can do that at some point.
Good to hear, man!
I think it should move friendly corpses too :). I'll see if we can do that at some point.
Hooray!!! thanks Zekers!!!! =)








I think it does interrupt sniper. Not sure though, ill try to find out
Congratulations to the winner of 2013's Team of the Year Tournament: The Tribe!!
Feel free to start a match with me. I play casually, but will accept league matches. Since Shaolin is currently persuading me not to choose random like I normally would, I usually choose Dwarves, Dark Elves, or TF2.