As topic states any plans to have modding tools and steamworks support? the game could really use this I think.
Also, How the hell do you unlock the archers? I am the Sorceress
Archers are unlocked by going through the campaign. They get unlocked after completing a certain level, like almost all the non-DLC traps you don't have to purchase. Dwarves and barricades come to mind as a similar case.
AKA Duvalon (Steam, leaderboards)
Tools have been addressed before. Due to complex technical reasons there will be no tools or onslaughts.
I'd like to see a Rogotin skin for the warmage and sorc. I envision it as kobold runner with a nifty hat riding your shoulders as he lobs grenades at your barricades whilst smacking you in the back of the head.
PLLLEEEAAAASSSEEE give us some level creation tools for OMD2!!!!!!! (or at least a way to USE custom levels if we can ever figure it out for ourselves!)
Yep; unfortunately apparently the way onslaughts are handled are different to OMD1 so it's not just a matter of XML files. So we're just gonna have to resign ourselves to pre-scripted instances.