Hero Academy Tribe Update Details
Submitted by SixOkay on Wed, 04/04/2012 - 07:43
What's New in 1.2?
With update 1.2, we decided to mix things up in a couple of gameplay areas. We have planned to do this for some time, and felt that our fourth team was the right time to try such a change. We've modified the standard allocation of units in the draw pile. The Tribe combines the standard potion and scroll items into their Haunch of Meat, collapses their defensive gear to their Spike Armor, and rushes onto the battlefield with two powerful Chieftain super units. These changes, along with many of their mechanics, combine for a very aggressive feel that really pushes you out onto the game board. This team was designed to threaten enemy units while retaining the ability to destroy crystals if need be, which is why the Warrior and Axe Thrower mechanics are usable on crystals as well. (and yes, the Warrior will KO any crystal at or below 25% health.. if you think that's too strong, maybe I shouldn't tell you that Zekers almost convinced me to make it work below 50%!).
In addition, we've introduced two mechanics with the new game board. Barbed Crystals are quite a departure from our board designs, giving the units responsible for our victory condition a way to fire at the enemy! We actually started off with some passive boosts for crystals on this board, such as innate damage reflection, but the active ability easily won out in playtesting. And, the new Resist boost premium square complements the Defense boost that is already in place on other boards. On paper, it is a small change, but it actually changes various match-ups quite significantly.
I would like to thank everyone who has submitted feedback and ideas on Twitter, Facebook, and the forums. The Hero Academy team has learned a lot from you guys, and I look forward to sharing more about our plans!
- Marcin Szymanski
Lead Designer, Hero Academy
Update Notes
- Hero Academy is now a universal app with iPad support!
- New team available: the Tribe! Led by fearless chieftains, the Tribe is relentless in its pursuit of victory!
- New FREE Tribe-themed playfield featuring Barbed Crystals and Magic Resist premium squares!
- New Partial Undo option - choose between undoing all actions or one at a time.
- Gameplay balance adjustments to Council, Dwarves, and the single-crystal map. (Details below)
- New Game Center leaderboard and achievements for the Tribe!
- Added Korean, French, and Spanish language support.
- Various stability and functionality fixes.
NOTE: There is a known bug in the new update that will cause Tribe Leaderboards in Game Center to not update properly. We are already working on a fix for this issue and will release it as an update as soon as it's ready.
Zekers' Balance & Gameplay Notes
General Changes
-
Added an option for single action Undo - Players will now be able to undo individual actions with a tap of the AP wheel, or hold it down for a full reset.
-
Added an option to set starting Action Points to 3, 4, 5 - This option is intended for players who would like to reduce the first turn advantage, and will mostly be used for tournaments and competitive play.
-
Diagonals hits are no longer penalized extra for AOE splash
- Assault boost damage is now modified by AOE falloff
Council Updates
- Cleric heal-on-resurrection reduced from 450 to 400 - The extra 50 HP was often acting as an entire extra sustainable hit for resurrected units. Reducing the bonus to 400 will make the revived council units slightly more vulnerable.
Dark Elves Updates
- Phantom resist removed
Dwarves Updates
-
Increased Gunner splash damage from 50% to 66% - The gunner was lacking in ranged situations – he should be able to pack a rather large punch when upgraded with a scroll now.
-
Paladin gains a stacking 5% boost to power, defense, and resist to all allies in a 3x3 radius - Giving the Paladin an aura will help the dwarf units survive longer and deal a little more damage. The aura also works on crystals. We did this to incentivize players to move Paladins out into the field.
-
Engineer shield range up to 3 - The engineer will require less AP to maneuver and apply shields, which is a seemingly small but substantial boost.
-
Debuffs no longer apply if the target has an Engineer shield. This includes the debuffs from the Priestess and the Annihilator - The priestess will no longer be able to weaken units that have a shield on them, which is an inherent boost to the dwarves.
- Pulverizer damage increased from 500 to 600 and now permanently removes physical armor - The Pulverizer now deals more damage and removes physical armor (non-helmets) upon hit. This will help them to take out armored units more easily.
Board Changes
-
Changed the forward crystals on the Dwarf board from medium to large, and changed the rear crystals from small to medium. This will allow more buffer time for combat before moving towards the rear crystal.
- Moved the crystal back on the single crystal Board, as well as adjusting the premium square locations. Games were ending too quickly on this board. These changes should make it much more balanced.
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Nice to see Dwarves getting
Nice to see Dwarves getting some love! Can't wait to try out the Tribe though!
Strange. No update available?
App says there is an update then takes me to iTunes when I click download!
going to app store shows no update? Are there other problems than just the leader board one?
first gen iPad in northern california
The update sometimes takes a
The update sometimes takes a little time to move across all of Apple's servers. Give it a few minutes and you should be good. Sorry about the delay, but we appreciate your patience. It usually hits every server within an hour of pushing it out.
Thanks for the update
Thanks for the update
Good things comes to those
Good things comes to those who wait! And this should be really good!
Got the update ok...
But the app won't let me get the Tribe. Where the price should be it just says "Error".
Update and received iTunes connection error when buying Tribe
My girlfriend and I are both unable to buy the tribe team after updating as well.
There is a bug with
There is a bug with purchasing that has already been fixed, but will take some time to propagate out to the Apple servers. Give it a little time, please, then try again. Thanks!
Yes!
Finally it's out! Ironically same time it took for the Dwarf update to release.
Going to play it now. The new Dwarf team sounds awesome!
Was able to get it just now.
Was able to get it just now. Thanks!
Fun
The new board looks super fun. I think Dwarves would do well on it since everything is so close together. We'll see how it plays out.
And good call on this bug fix - "Debuffs no longer apply if the target has an Engineer shield. This includes the debuffs from the Priestess and the Annihilator" - I exploited the hell out of that!
Great Update
Congrats on the massive release! Are there plans for high definition assets for the iPad 3 in a coming release?
We don't currently have plans
We don't currently have plans to up-res everything again. We're very happy with how it looks in it's current state.
Looking forward for this.
Looking forward for this. Anyway, thanks for the update
Crystal splash damage
I haven't been able to verify this yet but it looked like the damage bonus from crystal power up squares no longer applies to splash/aoe damage. At least in one of my games. Don't see it mentioned above. Bug? Or intended?
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Bug in auto-resign?
I have a custom match that's 15 days old and a random that's 8 days old. We're the auto-resign times changed in the update?
Tribe
Am I the only one finding The Tribe to be far too powerful? To tell the truth, it's quite frustrating.
TRIBE
The Tribe is indeed too strong because of their accessories. The Spike Armor is ridiculous. This item should be limited to 1 and then add 2 normal armors. Having 4 meats is also too much. It would be better if this is split into 2 scrolls and 2 potions. If the Tribe is kept as it is now, then sooner or later everybody will use only this race... but wait, it also means everyone will buy it... hmmmmm... i smell a clever marketing strategy here...
Tribe
I doubt that's the case. The creators seem to be all about keeping things balanced. They'll probably make updates, but they should also be informed of the problems, or they'll never know. The Tribe really has only one weakness that I've figured out so far, and that's mobility. Hit and run tactics are slightly effective... But even that is counterracted by their Chieftan's ability to jump a ridiculous amount of squares. Also, the Tribe gets more than one Chieftan, while all other teams are only allowed one Superunit. I think that needs to be corrected. I would take the meat thing further and say that the meat should either restore health, or act as a scroll, one of the two. Having an item that does both in such quantity is terribly unfair. I'm not just running my mouth either: there was a player I had played and beaten easily three times in a row, and then once the Tribe came out, he used them and beat me... I think that speaks for itself.
TRIBE
I've played a nbr of gms against d Tribe now and i can definitely say that they are d most powerful race in this game. I'm in the top 10 of the league leaderboard and i tried a few competitive strategies against them but the Tribe can simply use a Typhoon and ruin my formation on d board. The Spike Armor makes my attacking units vulnerable to counter-attacks. I don't understand why an attacking unit is getting penalized just like that. The Shaman can heal units which are two squares apart - non-adjacent units! The Tribesmen can do in one move what other races can do in 2 or 3 moves. That's an incredible advantage! I hope the designers address these issues soon...
We're pretty happy with the
We're pretty happy with the Tribe balance right now, and played with them for weeks before release. All of our teams seem OP when they first release because no one knows how to attack/defend them yet. Give it a little time, try different things. We will be watching things from our end and will make balance changes as appropriate.
Unbalanced Race
I just had a gm against d Tribe. D Chieftain, armed with a sword, decimated 4 fully healthy units (1 with armor) in 5 moves (1 player turn). My units were far apart initially. Wow! Only this race can do that. I hv a feeling that this gm will turn into a Tribe vs Tribe only gm soon...
The DW Map
I think you should seriously consider another mix-up of the DW map. I find with the large front crystal it is extremely boring and tedious. If you insist on lengthening games on this map, maybe try decreasing the HP back to the old levels and moving the crystals back a square so attack 3 units can't reach it from the teleport square.
Also, why the desire to extend games? Why not have some maps designed for quick games and some designed for more drawn-out battles? As someone who prefers quick games that don't require unit-counting, this trend is troubling. Likewise, the trend towards more challenging/complicated math, as someone who does not use a damage calculator, is I think a step in the wrong direction.
DJCrash
I am surprised no one here
I am surprised no one here complained about corpse explosion. All other area effect spell does splash damage other than their main target. Corpose explosion does full damage to the whole area. Remember you can also use scroll (meat) before corpose explosion. It can easily take down more full health unit in one go than the cheftian... and you can do that from 3 squares away.
With the way people on this board is playing (trying to setup a formation against a race that has items designed specifically to take apart your formation?), I am really surprised that they didn't have more problem with corpse explosion.
The cheftian has no ability to defend himself and he must do his damage up close so he is pretty much a suicide bomber. If a cheftian killed 4 of your fully healthy units (1 with armor) in one turn, I'd guess he most likely was standing on your power boost square. If you let the other team take your attack boost square... well you would have problem with many other units as well when that happens.
The tribe has some obvious weaknesses such as no resist on any of their armor and no effective way to revive KO'ed units from long range. Take advantage of that and you will find ways to deal with them.
Thanks the developers for their great work! The tribe is a fun team to play and exciting to play against.
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v 1.2
This version 1.2 looks interesting can't wait to get to grips with it. Off to have a Sizegenetics session now, but i'll be hitting the games again later.
The update sometimes takes a
The update sometimes takes a little time to move across all of Apple's servers. Give it a few minutes and you should be good. Sorry about the delay, but we appreciate your patience. It usually hits every server within an hour of pushing it out.
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