Gamespot talks with Robot about Orcs ...
Earlier this week, Gamespot called up the Robot Entertainment offices to have a chat with Patrick Hudson, Harter Ryan, and Orcs Must Die! Lead Producer Chris Rippy. In the interview, the guys talk a little bit about how Orcs came to be, but they also spent some time talking about what the future looks like beyond Orcs Must Die!
GameSpot: You mentioned that you were working on Age of Empires Online before this, and then Orcs Must Die is a smaller downloadable game. Which route do you think your studio will take in the future?
Patrick: We'll do a little bit of both. Age of Empires Online was a shorter schedule for us, we worked on that for 24 months and if you look back at some of our previous games, they were as long as 36 months or longer. So, there's certainly a desire internally to work on shorter development cycles. We'd like to be shipping a game at least once a year no matter the platform. We will ship on a variety of platforms. But I think we'll do a little bit of both. It really does depend on kind of where the creative juices are in the company, what people are excited to pursue, and what we think we have the chops internally to pull off, both development-wise and just from a financial risk standpoint.
Right now, Orcs Must Die is the bulk of our effort as we try to make the final push to get this out. But we have two other games in the works also. One is quite small, even much smaller than Orcs Must Die, and one is significantly larger than Orcs Must Die. And then just getting to the point where we can balance those levels of development efforts is what we're working through right now. But, we don't have a single-minded mantra of, "Hey, we're going to go do this type of game at this type of size and distribution point."
Read the full interview here.