AGDC Notes
A few weeks back, I attended Austin Game Developer's Conference. I enjoy going to these conferences, learning from others and getting a sense of what changes are afoot in our industry. Any given talk may be hit or miss but there are always a few gems of information to be found in almost any presentation.
Here are my notes from a few sessions I found particularly enlightening or interesting. Please be warned these are mostly stream of consciousness to capture the "flow" of the discussion -- salient points, key figures, and so on. It certainly isn't intended to be a transcript.
World of Warcraft Operations: http://xemu.blogharbor.com/blog/_archives/2009/9/17/4324361.html
This was probably my single favorite talk of the show, despite it's somewhat dry nature compared to the usual World of Warcraft fare of loot, monsters, and the like. I'm a huge process & tools geek, so it was very nice to get a peek behind the curtain. Building and maintaining a large organization like this is a huge challenge, one that I think many people don't even realize exists. The sheer scale of their operations is astonishing and only adds to the amazing accomplishments of the game.
Laralyn McWilliams on Free Realms Design: http://xemu.blogharbor.com/blog/_archives/2009/9/18/4325350.html
One of the things I found most interesting about this talk was how alien the design process was to me. I don't mean that in a bad way, rather the reverse: it was fascinating to see such a qualitative and analytical approach to game design decisions that traditionally come from the "gut", and I learned a great deal from it. Game development is an intense fusion of science and art, but rarely have I seen the science part applied as deeply to the non-technical parts of the game. This is an area I think we may see more of in the future as the audiences our games reach grow more broadly than the tastes & creative background of the people making them.
Sebastian de Halleux - Playfish: http://xemu.blogharbor.com/blog/_archives/2009/9/18/4325286.html
This talk was probably the most in tune with what I would describe as the "vibe" of the conference. Namely, that alternative business models (micro-transactions, free-to-play, etc.) are becoming very relevant to modern game business. It has been something on my radar for the success in Asian markets for a few years, but seeing it actually come to Western markets with dramatic numbers is a new development. I'm not quite sure I buy into all the hype yet, but it is clear that this next phase of market evolution is only just beginning. I'm excited by the idea that we may be moving past the "one size fits all" level of involvement between gamers and the people who make the games that they love.







Well you are noticing very much but we are facing toward you that what you are making
Yes, MMO's like World of Warcraft require a lot of employers but I think MMO's are bad hehe. I managed to finally get rid of the Lineage 2 addiction. It was killing my life, I was playing it non-stop and neglected friends and study. I'm not going to ever put hands upon those MMO's again. Well, not if it's called Age of Empires (kidding, you guys stick to RTS genre ;p). I only play Age of Empires 2 online now.
Speaking of which, I really have to tell you guys it's sad that probably the best RTS ever created didn't receive any sort of attention from Microsoft or its developers last month at its 10th anniversary. Not a single news or blog on an official site. I guess having a remake to AOE2 or a sequel with up to date technology that keeps its exact perfect recipe it's truly a dream for the so many loyal players left out there when it all depends on Microsoft if my judgement is correct. However may that your project yet to be announced surpass even AOE2!
The people from voobly.com (a site and client designed for AOE2 online play which aims to keep AOE2 alive, cheat free) wish you the best in your projects and lots of joys in life, dear developers of the greatest RTS game, AOE2!
Please.....Age of Empires 4!!!!!!! Thousands are waiting.. over 2 million of AOE 3 sold...whats the delay?
Its great to see that there is always more to learn and take away from interventions like these.
@Michael
The Age of Empires series I believe isn't apart of their company, and still owned by Microsoft, so unless Microsoft allows Robot entertainment to continue on the series, they will not be able to.
Correct me if I am wrong. =)
I think if Microsoft decides to do another Age game they'll probably have Big Huge Games do it as they did the last AOE expansion and Ensemble is no more. It's really very sad as I had always hoped for the boys in Dallas to have a shot at remaking the original Age of Empires. Ensemble did so much for their fans from the "Ask Sandy" threads back at AOK Heaven to the friends and family alpha for Age of Mythology for the more well-known forumers(Thanks again for that). I wish you guys the best of luck on any future projects. - WoadRaider from AOK Heaven
Pleaseeeeeeeeeeeeeeeeeeeee Age of Empires IV .. Fans All Over The World Want It .. I'm from SaudiArabia (MiddleEast) & I want this game soooo badly !
Hey, ever since I learned that Ensemble went *kablooey* I was desperate. Age of Empires was, without a doubt, the best strategic game ever created.There are only 3 things I want as of now. 1: A new, modified Age of Empires 2 with better graphics, such as can be seen in Age of Empires III and Age of Mythology, 2: A Mac edition for the Age of Mythology: Titan's expansion, and 3: Age of Empres IV, Baby!
c'mon age of empires IV!!!!!!!!! your not just doing us a favor your doin one for yourself too, think of all the money you could make
NO MORE age of empires please. i dont see what more can be done without killing the game. WORK ON AGE OF MYTHOLGOY SEQUEL. that game needs a sequel or at least be remastered in HD with new graphics and a bit of modifications.
Yes a new Age of Empires, or a remake of AoE 2, or even a revisit of AoM would be totaly amazing :), but who knows maybee their working on something totaly different, like a strategy game based off only robots :P. Or maybee it isnt a strategy at all.
another aoe game, whether called aoe4, or not, would definately be #1 on my want list. today, all RTS's are are spam units at the enemy, pretty explosions and maybe some other minor, military only based strategy, and i hate it, i want more out of an rts then that and, based on TAD, i do believe, and hope, that ur up to the job.
E3 is coming up :) hopefully we can get that long, long awaited announcement then. *fingers crossed*
thanks for that great info
Nice post, thanks for sharing this wonderful and useful information with us...
model baju korea